It makes no sense to have one pointer to the hdr_idx pool in each proxy
struct since these pools do not depend on the proxy. Let's have a common
pool instead as it is already the case for other types.
By default, pipes are the default size for the system. But sometimes when
using TCP splicing, it can improve performance to increase pipe sizes,
especially if it is suspected that pipes are not filled and that many
calls to splice() are performed. This has an impact on the kernel's
memory footprint, so this must not be changed if impacts are not understood.
Struct sockaddr_storage is huge (128 bytes) and severely impacts the
cache. It also displaces other struct members, causing them to have
larger relative offsets. By moving these few occurrences to the end
of the structs which host them, we can reduce the code size by no less
than 2 kB !
Stream interfaces used to distinguish between client and server addresses
because they were previously of different types (sockaddr_storage for the
client, sockaddr_in for the server). This is not the case anymore, and this
distinction is confusing at best and has caused a number of regressions to
be introduced in the process of converting everything to full-ipv6. We can
now remove this and have a much cleaner code.
These requests are mainly monitor requests, as well as stats requests when
the stats are processed by the frontend. Having this counter helps explain
the difference in number of sessions that is sometimes observed between a
frontend and a backend.
We already had the ability to kill a connection, but it was only
for the checks. Now we can do this for any session, and for this we
add a specific flag "K" to the logs.
This one enforces a per-process connection rate limit, regardless of what
may be set per frontend. It can be a way to limit the CPU usage of a process
being severely attacked.
The side effect is that the global process connection rate is now measured
for each incoming connection, so it will be possible to report it.
This option permits to change the global maxconn setting within the
limit that was set by the initial value, which is now reported as the
hard maxconn value. This allows to immediately accept more concurrent
connections or to stop accepting new ones until the value passes below
the indicated setting.
The main use of this option is on systems where many haproxy instances
are loaded and admins need to re-adjust resource sharing at run time
to regain a bit of fairness between processes.
Trailing spaces after headers were not trimmed, only the leading ones
were. An issue was detected today with a content-length value which
was padded with spaces and which was rejected. Recent updates to the
http-bis draft made it a lot more clear that such spaces must be ignored,
so this is what this patch does.
It should be backported to 1.4.
If "option forwardfor" has the "if-none" argument, then the header is
only added when the request did not already have one. This option has
security implications, and should not be set blindly.
Manoj Kumar reported a case where haproxy would crash upon start-up. The
cause was an "http-check expect" statement declared in the defaults section,
which caused a NULL regex to be used during the check. This statement is not
allowed in defaults sections precisely because this requires saving a copy
of the regex in the default proxy. But the check was not made to prevent it
from being declared there, hence the issue.
Instead of adding code to detect its abnormal use, we decided to implement
it. It was not that much complex because the expect_str part was not used
with regexes, so it could hold the string form of the regex in order to
compile it again for every backend (there's no way to clone regexes).
This patch has been tested and works. So it's both a bugfix and a minor
feature enhancement.
It should be backported to 1.4 though it's not critical since the config
was not supposed to be supported.
Adding health checks has become a real pain, with cross-references to all
checks everywhere because they're all a single bit. Since they're all
exclusive, let's change this to have a check number only. We reserve 4
bits allowing up to 16 checks (15+tcp), only 7 of which are currently
used. The code has shrunk by almost 1kB and we saved a few option bits.
The "dispatch" option has been moved to px->options, making a few tests
a bit cleaner.
This patch provides a new "option redis-check" statement to enable server health checks based on redis PING request (http://www.redis.io/commands/ping).
This global task is used to periodically check for end of resource shortage
and to try to enable queued listeners again. This is important in case some
temporary system-wide shortage is encountered, so that we don't have to wait
for an existing connection to be released before checking the queue again.
For situations where listeners are queued due to the global maxconn being
reached, the task is woken up at least every second. For situations where
a system resource shortage is detected (memory, sockets, ...) the task is
woken up at least every 100 ms. That way, recovery from severe events can
still be achieved under acceptable conditions.
This function is finally not needed anymore, as it has been replaced with
a per-proxy task that is scheduled when some limits are encountered on
incoming connections or when the process is stopping. The savings should
be noticeable on configs with a large number of proxies. The most important
point is that the rate limiting is now enforced in a clean and solid way.
Those states have been replaced with PR_STFULL and PR_STREADY respectively,
as it is what matches them the best now. Also, two occurrences of PR_STIDLE
in peers.c have been removed as this did not provide any form of error recovery
anyway.
All listeners that are limited by a proxy-specific resource are now
queued at the proxy's and not globally. This allows finer-grained
wakeups when releasing resource.
When an accept() fails because of a connection limit or a memory shortage,
we now disable it and queue it so that it's dequeued only when a connection
is released. This has improved the behaviour of the process near the fd limit
as now a listener with a no connection (eg: stats) will not loop forever
trying to get its connection accepted.
The solution is still not 100% perfect, as we'd like to have this used when
proxy limits are reached (use a per-proxy list) and for safety, we'd need
to have dedicated tasks to periodically re-enable them (eg: to overcome
temporary system-wide resource limitations when no connection is released).
When a listeners encounters a resource shortage, it currently stops until
one re-enables it. This is far from being perfect as it does not yet handle
the case where the single connection from the listener is rejected (eg: the
stats page).
Now we'll have a special status for resource limited listeners and we'll
queue them into one or multiple lists. That way, each time we have to stop
a listener because of a resource shortage, we can enqueue it and change its
state, so that it is dequeued once more resources are available.
This patch currently does not change any existing behaviour, it only adds
the basic building blocks for doing that.
Managing listeners state is difficult because they have their own state
and can at the same time have theirs dictated by their proxy. The pause
is not done properly, as the proxy code is fiddling with sockets. By
introducing new functions such as pause_listener()/resume_listener(), we
make it a bit more obvious how/when they're supposed to be used. The
listen_proxies() function was also renamed to resume_proxies() since
it's only used for pause/resume.
This patch is the first in a series aiming at getting rid of the maintain_proxies
mess. In the end, proxies should not call enable_listener()/disable_listener()
anymore.
Never add connections allocated to this sever to a stick-table.
This may be used in conjunction with backup to ensure that
stick-table persistence is disabled for backup servers.
If a connection is closed by because the backend became unavailable
then log 'D' as the termination condition.
Signed-off-by: Simon Horman <horms@verge.net.au>
This adds the "on-marked-down shutdown-sessions" statement on "server" lines,
which causes all sessions established on a server to be killed at once when
the server goes down. The task's priority is reniced to the highest value
(1024) so that servers holding many tasks don't cause a massive slowdown due
to the wakeup storm.
The motivation for this is to allow iteration of all the connections
of a server without the expense of iterating over the global list
of connections.
The first use of this will be to implement an option to close connections
associated with a server when is is marked as being down or in maintenance
mode.
There are some very rare server-to-server applications that abuse the HTTP
protocol and expect the payload phase to be highly interactive, with many
interleaved data chunks in both directions within a single request. This is
absolutely not supported by the HTTP specification and will not work across
most proxies or servers. When such applications attempt to do this through
haproxy, it works but they will experience high delays due to the network
optimizations which favor performance by instructing the system to wait for
enough data to be available in order to only send full packets. Typical
delays are around 200 ms per round trip. Note that this only happens with
abnormal uses. Normal uses such as CONNECT requests nor WebSockets are not
affected.
When "option http-no-delay" is present in either the frontend or the backend
used by a connection, all such optimizations will be disabled in order to
make the exchanges as fast as possible. Of course this offers no guarantee on
the functionality, as it may break at any other place. But if it works via
HAProxy, it will work as fast as possible. This option should never be used
by default, and should never be used at all unless such a buggy application
is discovered. The impact of using this option is an increase of bandwidth
usage and CPU usage, which may significantly lower performance in high
latency environments.
This change should be backported to 1.4 since the first report of such a
misuse was in 1.4. Next patch will also be needed.
This status code is used in response to requests matching "monitor-uri".
Some users need to adjust it to fit their needs (eg: make some strings
appear there). As it's already defined as a chunked string and used
exactly like other status codes, it makes sense to make it configurable
with the usual "errorfile", "errorloc", ...
Since IPv6 is a different type than IPv4, the pattern fetch functions
src6 and dst6 were added. IPv6 stick-tables can also fetch IPv4 addresses
with src and dst. In this case, the IPv4 addresses are mapped to their
IPv6 counterpart, according to RFC 4291.
Despite much care around handling the content-length as a 64-bit integer,
forwarding was broken on 32-bit platforms due to the 32-bit nature of
the ->to_forward member of the "buffer" struct. The issue is that this
member is declared as a long, so while it works OK on 64-bit platforms,
32-bit truncate the content-length to the lower 32-bits.
One solution could consist in turning to_forward to a long long, but it
is used a lot in the critical path, so it's not acceptable to perform
all buffer size computations on 64-bit there.
The fix consists in changing the to_forward member to a strict 32-bit
integer and ensure in buffer_forward() that only the amount of bytes
that can fit into it is considered. Callers of buffer_forward() are
responsible for checking that their data were taken into account. We
arbitrarily ensure we never consider more than 2G at once.
That's the way it was intended to work on 32-bit platforms except that
it did not.
This issue was tracked down hard at Exosec with Bertrand Jacquin,
Thierry Fournier and Julien Thomas. It remained undetected for a long
time because files larger than 4G are almost always transferred in
chunked-encoded format, and most platforms dealing with huge contents
these days run on 64-bit.
The bug affects all 1.5 and 1.4 versions, and must be backported.
This option enables use of the PROXY protocol with the server, which
allows haproxy to transport original client's address across multiple
architecture layers.
Upon connection establishment, stream_sock is now able to send a PROXY
line before sending any data. Since it's possible that the buffer is
already full, and we don't want to allocate a block for that line, we
compute it on-the-fly when we need it. We just store the offset from
which to (re-)send from the end of the line, since it's assumed that
multiple outputs of the same proxy line will be strictly equivalent. In
practice, one call is enough. We just make sure to handle the case where
the first send() would indicate an incomplete output, eventhough it's
very unlikely to ever happen.
And also rename "req_acl_rule" "http_req_rule". At the beginning that
was a bit confusing to me, especially the "req_acl" list which in fact
holds what we call rules. After some digging, it appeared that some
part of the code is 100% HTTP and not just related to authentication
anymore, so let's move that part to HTTP and keep the auth-only code
in auth.c.
It's very annoying that frontend and backend stats are merged because we
don't know what we're observing. For instance, if a "listen" instance
makes use of a distinct backend, it's impossible to know what the bytes_out
means.
Some points take care of not updating counters twice if the backend points
to the frontend, indicating a "listen" instance. The thing becomes more
complex when we try to add support for server side keep-alive, because we
have to maintain a pointer to the backend used for last request, and to
update its stats. But we can't perform such comparisons anymore because
the counters will not match anymore.
So in order to get rid of this situation, let's have both frontend AND
backend stats in the "struct proxy". We simply update the relevant ones
during activity. Some of them are only accounted for in the backend,
while others are just for frontend. Maybe we can improve a bit on that
later, but the essential part is that those counters now reflect what
they really mean.
This patch turns internal server addresses to sockaddr_storage to
store IPv6 addresses, and makes the connect() function use it. This
code already works but some caveats with getaddrinfo/gethostbyname
still need to be sorted out while the changes had to be merged at
this stage of internal architecture changes. So for now the config
parser will not emit an IPv6 address yet so that user experience
remains unchanged.
This change should have absolutely zero user-visible effect, otherwise
it's a bug introduced during the merge, that should be reported ASAP.
This one has been removed and is now totally superseded by ->target.
To get the server, one must use target_srv(&s->target) instead of
s->srv now.
The function ensures that non-server targets still return NULL.
s->prev_srv is used by assign_server() only, but all code paths leading
to it now take s->prev_srv from the existing s->srv. So assign_server()
can do that copy into its own stack.
If at one point a different srv is needed, we still have a copy of the
last server on which we failed a connection attempt in s->target.
When dealing with HTTP keep-alive, we'll have to know if we can reuse
an existing connection. For that, we'll have to check if the current
connection was made on the exact same target (referenced in the stream
interface).
Thus, we need to first assign the next target to the session, then
copy it to the stream interface upon connect(). Later we'll check for
equivalence between those two operations.
Till now we used the fact that the dispatch address was not null to use
the dispatch mode. This is very unconvenient, so let's have a dedicated
option.
This is in fact where those parts belong to. The old data_state was replaced
by applet.state and is now initialized when the applet is registered. It's
worth noting that the applet does not need to know the session nor the
buffer anymore since everything is brought by the stream interface.
It is possible that having a separate applet struct would simplify the
code but that's not a big deal.
Now that we have the target pointer and type in the stream interface,
we don't need the applet.handler pointer anymore. That makes the code
somewhat cleaner because we know we're dealing with an applet by checking
its type instead of checking the pointer is not null.
When doing a connect() on a stream interface, some information is needed
from the server and from the backend. In some situations, we don't have
a server and only a backend (eg: peers). In other cases, we know we have
an applet and we don't want to connect to anything, but we'd still like
to have the info about the applet being used.
For this, we now store a pointer to the "target" into the stream interface.
The target describes what's on the other side before trying to connect. It
can be a server, a proxy or an applet for now. Later we'll probably have
descriptors for multiple-stage chains so that the final information may
still be found.
This will help removing many specific cases in the code. It already made
it possible to remove the "srv" and "be" parameters to tcpv4_connect_server().
Those 3 parts are the buffer side, the remote side and the communication
functions. This change has no functional effect but is needed to proceed
further.
I/O handlers are still delicate to manipulate. They have no type, they're
just raw functions which have no knowledge of themselves. Let's have them
declared as applets once for all. That way we can have multiple applets
share the same handler functions and we can store their names there. When
we later need to add more parameters (eg: usage stats), we'll be able to
do so in the applets themselves.
The CLI functions has been prefixed with "cli" instead of "stats" as it's
clearly what is going on there.
The applet descriptor in the stream interface should get all the applet
specific data (st0, ...) but this will be done in the next patch so that
we don't pollute this one too much.