In the SPOP protocol, ACK frame with empty payload are allowed. However, in
that case, because only the payload is transferred, there is no data to
return to the SPOE applet. Only the end of input is reported. Thus the
applet is never woken up. It means that the SPOE filter will be blocked
during the processing timeout and will finally return an error.
To workaournd this issue, a NOOP action is introduced with the value 0. It
is only an internal action for now. It does not exist in the SPOP
protocol. When an ACK frame with an empy payload is received, this noop
action is transferred to the SPOE applet, instead of nothing. Thanks to this
trick, the applet is properly notified. This works because unknown actions
are ignored by the SPOE filter.
This patch must be backported to 3.1.
spoe_check_vsn() function can now be used to check if a version, converted
to an integer, via spoe_str_to_vsn() for instance, is supported. To do so,
the list of all supported version is now exported.
It is the huge part of the series. The patch is not so huge, it removes
functions to produce or consume frames. The SPOE applet is pretty light
now. But since this patch, the SPOP multiplexer is now used. The SPOP mode
is now automatically ised for SPOP backends. So if there are bugs in the
SPOP multiplexer, they will be visible now.
The related issue is #2502.
Structures describing the SPOE applet context, the SPOE filter configuration
and context and the SPOE messages and groups are moved in the C file. In
spoe-t.h file, it remains the structure describing an SPOE agent and flags
used by both sides.
In addition, the SPOE frontend, created for a given SPOE engine, is moved
from the SPOE filter configuration to the SPOE agent structure.
The related issue is #2502.
The inline array used to store, the configured messages per event in the
SPOE agent structure, is replaced by a dynamic array, allocated during the
configuration parsing. The main purpose of this change is to be able to move
all stuff regarding the SPOE filter and applet in the C file.
The related issue is #2502.
A SPOP multiplexer will be added. Many flags, constants and structures will
be remove from the applet scope. So the "SPOP" prefix is used instead of
"SPOE", to be consistent.
The related issue is #2502.
Management of idle applets is removed. Consequently, the pipelining support
is also removed. It is a huge change but it should be transparent for the
agents, except regarding the performances. Of course, being able to reuse
already openned connections and being able to multiplex frames on a given
connection is a must have. These features will be restored later.
hello and idle timeout are not longer used. Because an applet is spawned to
process a NOTIFY frame and closed after receiving the ACK reply, the
processing timeout is the only one required. In addition, the parameters to
limit the SPOE applet creation are no longer used too.
The related issue is #2502.
All the SPOE debugging is removed. The code will be easier to rework this
way and the debugging will be mainly moved in the SPOP multiplexter via the
trace API.
The related issue is #2502.
Because the async mode was removed, it is no longer mandatory to announce a
different engine identifiers per thread for a given SPOE agent. This was
used to be sure requests and the corresponding responses are stuck on the
same thread.
So, now, a SPOE agent only announces one engine identifier on all
connections. No changes should be expected for agents.
The related issue is #2502.
The support for asynchronous mode, the ability to send messages on a
connection and receive the responses on any other connections, is removed.
It appears this feature was a bit overkill. And it is a problem for this
refactoring. This feature is removed and will not be restored at the end.
It is not a big deal for agent supporting the async mode because it is
usable if it is announced on both sides. HAProxy stops to announce it. This
should be transparent for agents.
The related issue is #2502.
It is the first patch of a long series to refactor the SPOE filter. The idea
is to rely on a dedicated multiplexer instead of hakcing HAProxy with a list
of applets processing a message queue.
First of all, optionnal features will be removed. Some will be restored at
the end, some others will just be removed. It is the case here. The frame
fragmentation support is removed. The only purpose of this feature is to be
able to support the streaming. Because it is out of the scope of this
refactoring, the fragmentation is removed.
The related issue is #2502.
It is possible to start too many applets on sporadic burst of events after
an inactivity period. It is due to the way we estimate if a new applet must
be created or not. It is based on a frequency counter. We compare the events
processing rate against the number of events currently processed (in
progress or waiting to be processed). But we should also take care of the
number of idle applets.
We already track the number of idle applets, but it is global and not
per-thread. Thus we now also track the number of idle applets per-thread. It
is not a big deal because this fills a hole in the spoe_agent structure.
Thanks to this counter, we can refrain applets creation if there is enough
idle applets to handle currently processed events.
This patch should be backported to every stable versions.
There was no way to access the SPOE filter configuration from the agent
object. However it could be handy to have it. And in fact, this will be
required to fix a bug.
There are list definitions everywhere in the code, let's drop the need
for including list-t.h to declare them. The rest of the list manipulation
is huge however and not needed everywhere so using the list walking macros
still requires to include list.h.
This one was not easy because it was embarking many includes with it,
which other files would automatically find. At least global.h, arg.h
and tools.h were identified. 93 total locations were identified, 8
additional includes had to be added.
In the rare files where it was possible to finalize the sorting of
includes by adjusting only one or two extra lines, it was done. But
all files would need to be rechecked and cleaned up now.
It was the last set of files in types/ and proto/ and these directories
must not be reused anymore.