This reverts commit fcb8bf8650.
The recent changes since 5304669e1 MEDIUM: queue: make
pendconn_process_next_strm() only return the pendconn opened a tiny race
condition between stream_free() and process_srv_queue(), as the pendconn
is accessed outside of the lock, possibly while it's being freed. A
different approach is required.
This reverts commit c83e45e9b0.
The recent changes since 5304669e1 MEDIUM: queue: make
pendconn_process_next_strm() only return the pendconn opened a tiny race
condition between stream_free() and process_srv_queue(), as the pendconn
is accessed outside of the lock, possibly while it's being freed. A
different approach is required.
This reverts commit 3eecdb65c5.
The recent changes since 5304669e1 MEDIUM: queue: make
pendconn_process_next_strm() only return the pendconn opened a tiny race
condition between stream_free() and process_srv_queue(), as the pendconn
is accessed outside of the lock, possibly while it's being freed. A
different approach is required.
This reverts commit 1335eb9867.
The recent changes since 5304669e1 MEDIUM: queue: make
pendconn_process_next_strm() only return the pendconn opened a tiny race
condition between stream_free() and process_srv_queue(), as the pendconn
is accessed outside of the lock, possibly while it's being freed. A
different approach is required.
This reverts commit de814dd422.
The recent changes since 5304669e1 MEDIUM: queue: make
pendconn_process_next_strm() only return the pendconn opened a tiny race
condition between stream_free() and process_srv_queue(), as the pendconn
is accessed outside of the lock, possibly while it's being freed. A
different approach is required.
This reverts commit 9a6d0ddbd6.
The recent changes since 5304669e1 MEDIUM: queue: make
pendconn_process_next_strm() only return the pendconn opened a tiny race
condition between stream_free() and process_srv_queue(), as the pendconn
is accessed outside of the lock, possibly while it's being freed. A
different approach is required.
This reverts commit 5b39275311.
The recent changes since 5304669e1 MEDIUM: queue: make
pendconn_process_next_strm() only return the pendconn opened a tiny race
condition between stream_free() and process_srv_queue(), as the pendconn
is accessed outside of the lock, possibly while it's being freed. A
different approach is required.
This reverts commit 772e968b06.
The recent changes since 5304669e1 MEDIUM: queue: make
pendconn_process_next_strm() only return the pendconn opened a tiny race
condition between stream_free() and process_srv_queue(), as the pendconn
is accessed outside of the lock, possibly while it's being freed. A
different approach is required.
Dealing with the queue lock in the caller remains complicated. Let's
change pendconn_first() to take the queue instead of the tree head,
and handle the lock itself. It now returns an element with a locked
queue or no element with an unlocked queue. It can avoid locking if
the queue is already empty.
There's no point keeping the server's queue lock after seeing that the
server's queue is empty, just like there's no need to keep the proxy's
lock when its queue is empty. This patch checks for emptiness and
releases these locks as soon as possible.
With this the performance increased from 524k to 530k on 16 threads
with round-robin.
By placing the lock there, it becomes possible to lock the proxy
later and to unlock it earlier. The server unlocking also happens slightly
earlier.
The performance on roundrobin increases from 481k to 524k req/s on 16
threads. Leastconn shows about 513k req/s (the difference being the
take_conn() call).
The performance profile changes from this:
9.32% hap-pxok [.] process_srv_queue
7.56% hap-pxok [.] pendconn_dequeue
6.90% hap-pxok [.] pendconn_add
to this:
7.42% haproxy [.] process_srv_queue
5.61% haproxy [.] pendconn_dequeue
4.95% haproxy [.] pendconn_add
By doing so we can move some evaluations outside of the lock and the
loop. In the round robin case, the performance increases from 497k to
505k rps on 16 threads with 100 servers.
Doing so allows to retrieve and update the pendconn's queue index outside
of the queue's lock and to save one more percent CPU on a highly-contented
backend.
The code only differed by the nbpend_max counter. Let's have a pointer
to it and merge the two variants to always use a generic queue. It was
initially considered to put the max inside the queue structure itself,
but the stats support clearing values and maxes and this would have been
the only counter having to be handled separately there. Given that we
don't need this max anywhere outside stats, let's keep it where it is
and have a pointer to it instead.
The CAS loop to update the max remains. It was naively thought that it
would have been faster without atomic ops inside the lock, but this is
not the case for the simple reason that it is a max, it converges very
quickly and never has to perform the check anymore. Thus this code is
better out of the lock.
The queue_idx is still updated inside the lock since that's where the
idx is updated, though it could be performed using atomic ops given
that it's only used to roughly count places for logging.
This basically undoes the API changes that were performed by commit
0274286dd ("BUG/MAJOR: server: fix deadlock when changing maxconn via
agent-check") to address the deadlock issue: since process_srv_queue()
doesn't use the server lock anymore, it doesn't need the "server_locked"
argument, so let's get rid of it before it gets used again.
Till now whenever a server or proxy's queue was touched, this server
or proxy's lock was taken. Not only this requires distinct code paths,
but it also causes unnecessary contention with other uses of these locks.
This patch adds a lock inside the "queue" structure that will be used
the same way by the server and the proxy queuing code. The server used
to use a spinlock and the proxy an rwlock, though the queue only used
it for locked writes. This new version uses a spinlock since we don't
need the read lock part here. Tests have not shown any benefit nor cost
in using this one versus the rwlock so we could change later if needed.
The lower contention on the locks increases the performance from 491k
to 507k req/s on 16 threads with 20 servers and leastconn. The gain
with roundrobin even increases by 6%.
The performance profile changes from this:
13.03% haproxy [.] fwlc_srv_reposition
8.08% haproxy [.] fwlc_get_next_server
3.62% haproxy [.] process_srv_queue
1.78% haproxy [.] pendconn_dequeue
1.74% haproxy [.] pendconn_add
to this:
11.95% haproxy [.] fwlc_srv_reposition
7.57% haproxy [.] fwlc_get_next_server
3.51% haproxy [.] process_srv_queue
1.74% haproxy [.] pendconn_dequeue
1.70% haproxy [.] pendconn_add
At this point the differences are mostly measurement noise.
This is tagged medium because the lock is changed, but no other part of
the code touches the queues, with nor without locking, so this should
remain invisible.
This essentially reverts commit 2b4370078 ("MINOR: lb/api: let callers
of take_conn/drop_conn tell if they have the lock") that was merged
during 2.4 before the various locks could be eliminated at the lower
layers. Passing that information complicates the cleanup of the queuing
code and it's become useless.
The lock in process_srv_queue() was placed around the whole loop to
avoid the cost of taking/releasing it multiple times. But in practice
almost all calls to this function only dequeue a single connection, so
that argument doesn't really stand. However by placing the lock inside
the loop, we'd make it possible to release it before manipulating the
pendconn and waking the task up. That's what this patch does.
This increases the performance from 431k to 491k req/s on 16 threads
with 20 servers under leastconn.
The performance profile changes from this:
14.09% haproxy [.] process_srv_queue
10.22% haproxy [.] fwlc_srv_reposition
6.39% haproxy [.] fwlc_get_next_server
3.97% haproxy [.] pendconn_dequeue
3.84% haproxy [.] pendconn_add
to this:
13.03% haproxy [.] fwlc_srv_reposition
8.08% haproxy [.] fwlc_get_next_server
3.62% haproxy [.] process_srv_queue
1.78% haproxy [.] pendconn_dequeue
1.74% haproxy [.] pendconn_add
The difference is even slightly more visible in roundrobin which
does not have take_conn() call.
It used to do far too much under the lock, including waking up tasks,
updating counters and repositionning entries in the load balancing algo.
This patch first moves all that stuff out of the function into the only
caller (process_srv_queue()). The decision to update the LB algo is now
taken out of the lock. The wakeups could be performed outside of the
loop by using a local list.
This increases the performance from 377k to 431k req/s on 16 threads
with 20 servers under leastconn.
The perf profile changes from this:
23.17% haproxy [.] process_srv_queue
6.58% haproxy [.] pendconn_add
6.40% haproxy [.] pendconn_dequeue
5.48% haproxy [.] fwlc_srv_reposition
3.70% haproxy [.] fwlc_get_next_server
to this:
13.95% haproxy [.] process_srv_queue
9.96% haproxy [.] fwlc_srv_reposition
6.21% haproxy [.] fwlc_get_next_server
3.96% haproxy [.] pendconn_dequeue
3.75% haproxy [.] pendconn_add
The server_parse_maxconn_change_request locks the server lock. However,
this function can be called via agent-checks or lua code which already
lock it. This bug has been introduced by the following commit :
commit 79a88ba3d0
BUG/MAJOR: server: prevent deadlock when using 'set maxconn server'
This commit tried to fix another deadlock with can occur because
previoulsy server_parse_maxconn_change_request requires the server lock
to be held. However, it may call internally process_srv_queue which also
locks the server lock. The locking policy has thus been updated. The fix
is functional for the CLI 'set maxconn' but fails to address the
agent-check / lua counterparts.
This new issue is fixed in two steps :
- changes from the above commit have been reverted. This means that
server_parse_maxconn_change_request must again be called with the
server lock.
- to counter the deadlock fixed by the above commit, process_srv_queue
now takes an argument to render the server locking optional if the
caller already held it. This is only used by
server_parse_maxconn_change_request.
The above commit was subject to backport up to 1.8. Thus this commit
must be backported in every release where it is already present.
Since commit c7eedf7a5 ("MINOR: queue: reduce the locked area in
pendconn_add()") the stream's pend_pos is set out of the lock, after
the pendconn is queued. While this entry is only manipulated by the
stream itself and there is no bug caused by this right now, it's a
bit dangerous because another thread could decide to look at this
field during dequeuing and could randomly see something else. Also
in case of crashes, memory inspection wouldn't be as trustable.
Let's assign the pendconn before it can be found in the queue.
Commit 82cd5c13a ("OPTIM: backend: skip LB when we know the backend is
full") has uncovered a long-burried bug in the dequeing code: when a
server releases a connection, it picks a new one from the proxy's or
its queue. Technically speaking it only picks a pendconn which is a
link between a position in the queue and a stream. It then sets this
pendconn's target to itself, and wakes up the stream's task so that
it can try to connect again.
The stream then goes through the regular connection setup phases,
calls back_try_conn_req() which calls pendconn_dequeue(), which
sets the stream's target to the pendconn's and releases the pendconn.
It then reaches assign_server() which sees no SF_ASSIGNED and calls
assign_server_and_queue() to perform load balancing or queuing. This
one first destroys the stream's target and gets ready to perform load
balancing. At this point we're load-balancing for no reason since we
already knew what server was available. And this is where the commit
above comes into play: the check for the backend's queue above may
detect other connections that arrived in between, and will immediately
return FULL, forcing this request back into the queue. If the server
had a very low maxconn (e.g. 1 due to a long slowstart), it's possible
that this evicted connection was the last one on the server and that
no other one will ever be present to process the queue. Usually a
regularly processed request will still have its own srv_conn that will
be used during stream_free() to dequeue other connections. But if the
server had a down-up cycle, then a call to pendconn_grab_from_px()
may start to dequeue entries which had no srv_conn and which will have
no server slot to offer when they expire, thus maintaining the situation
above forever. Worse, as new requests arrive, there are always some
requests in the queue and the situation feeds on itself.
The correct fix here is to properly set SF_ASSIGNED in pendconn_dequeue()
when the stream's target is assigned (as it's what this flag means), so
as to avoid a load-balancing pass when dequeuing.
Many thanks to Pierre Cheynier for the numerous detailed traces he
provided that helped narrow this problem down.
This could be backported to all stable versions, but in practice only
2.3 and above are really affected since the presence of the commit
above. Given how tricky this code is it's better to limit it to those
versions that really need it.
This patch replaces roughly all occurrences of an HA_ATOMIC_ADD(&foo, 1)
or HA_ATOMIC_SUB(&foo, 1) with the equivalent HA_ATOMIC_INC(&foo) and
HA_ATOMIC_DEC(&foo) respectively. These are 507 changes over 45 files.
Currently our atomic ops return a value but it's never known whether
the fetch is done before or after the operation, which causes some
confusion each time the value is desired. Let's create an explicit
variant of these operations suffixed with _FETCH to explicitly mention
that the fetch occurs after the operation, and make use of it at the
few call places.
The two algos defining these functions (first and leastconn) do not need the
server's lock. However it's already present in pendconn_process_next_strm()
so the API must be updated so that the functions may take it if needed and
that the callers indicate whether they already own it.
As such, the call places (backend.c and stream.c) now do not take it
anymore, queue.c was unchanged since it's already held, and both "first"
and "leastconn" were updated to take it if not already held.
A quick test on the "first" algo showed a jump from 432 to 565k rps by
just dropping the lock in stream.c!
The remaining contention on the server lock solely comes from
sess_change_server() which takes the lock to add and remove a
stream from the server's actconn list. This is both expensive
and pointless since we have mt-lists, and this list is only
used by the CLI's "shutdown server sessions" command!
Let's migrate to an mt-list and remove the need for this costly
lock. By doing so, the request rate increased by ~1.8%.
This patch removes unecessary tests on p or pp pointers in
pendconn_process_next_strm() function. This should make cppcheck happy and
avoid false report of null pointer dereference.
This patch should fix the issue #1036.
As reported by Coverity in issue #917, commit 96bca33 ("OPTIM: queue:
decrement the nbpend and totpend counters outside of the lock")
introduced a bug when moving the increments outside of the loop,
because we can't always rely on the pendconn "p" here as it may
be null. We can retrieve the proxy pointer directly from s->proxy
instead. The same is true for pendconn_redistribute(), though the
last "p" pointer there was still valid. This patch fixes both.
No backport is needed, this was introduced just before 2.3-dev8.
We don't need to do that inside the lock. However since the operation
used to be done in deep functions, we have to make it resurface closer
to visible parts. It remains reasonably self-contained in queue.c so
that's not that big of a deal. Some places (redistribute) could benefit
from a single operation for all counts at once. Others like
pendconn_process_next_strm() are still called with both locks held but
now it will be possible to change this.
Instead of incrementing, decrementing them and updating their max under
the lock, make them atomic and keep them out of the lock as much as
possible. For __pendconn_unlink_* it would be wide to decide to move
these counters outside of the function, inside the callers so that a
single atomic op can be done per counter even for groups of operations.
Similarly to previous changes, we know if we're dealing with a server
or proxy lock so let's directly lock at the finest possible places
there. It's worth noting that a part of the operation consisting in
an increment and update of a max could be done outside of the lock
using atomic ops and a CAS.
The function is called with the lock held and does too many tests for
things that are already known from its callers. Let's split it in two
so that its callers call either the per-server or per-proxy function
depending on where the element is (since they had to determine it
prior to taking the lock).
This is an anticipation of finer grained locking for the queues. For now
all lock places take a write lock so that there is no difference at all
with previous code.
In commit 5cd4bbd7a ("BUG/MAJOR: threads/queue: Fix thread-safety issues
on the queues management") the counter of transferred connections was
accidently lost, so that when a server goes down with connections in its
queue, it will always be reported that 0 connection were transferred.
This should be backported as far as 1.8 since the patch above was
backported there.
This patch fixes all the leftovers from the include cleanup campaign. There
were not that many (~400 entries in ~150 files) but it was definitely worth
doing it as it revealed a few duplicates.
This one was not easy because it was embarking many includes with it,
which other files would automatically find. At least global.h, arg.h
and tools.h were identified. 93 total locations were identified, 8
additional includes had to be added.
In the rare files where it was possible to finalize the sorting of
includes by adjusting only one or two extra lines, it was done. But
all files would need to be rechecked and cleaned up now.
It was the last set of files in types/ and proto/ and these directories
must not be reused anymore.
extern struct dict server_name_dict was moved from the type file to the
main file. A handful of inlined functions were moved at the bottom of
the file. Call places were updated to use server-t.h when relevant, or
to simply drop the entry when not needed.
The files remained mostly unchanged since they were OK. However, half of
the users didn't need to include them, and about as many actually needed
to have it and used to find functions like srv_currently_usable() through
a long chain that broke when moving the file.
It was moved without any change, however many callers didn't need it at
all. This was a consequence of the split of proto_http.c into several
parts that resulted in many locations to still reference it.
The TASK_IS_TASKLET() macro was moved to the proto file instead of the
type one. The proto part was a bit reordered to remove a number of ugly
forward declaration of static inline functions. About a tens of C and H
files had their dependency dropped since they were not using anything
from task.h.
This one is particularly tricky to move because everyone uses it
and it depends on a lot of other types. For example it cannot include
arg-t.h and must absolutely only rely on forward declarations to avoid
dependency loops between vars -> sample_data -> arg. In order to address
this one, it would be nice to split the sample_data part out of sample.h.
Now the file is ready to be stored into its final destination. A few
minor reorderings were performed to keep the file properly organized,
making the various sections more visible (cache & lockless).
In addition and to stay consistent, memory.c was renamed to pool.c.
This one is included almost everywhere and used to rely on a few other
.h that are not needed (unistd, stdlib, standard.h). It could possibly
make sense to split it into multiple parts to distinguish operations
performed on timers and the internal time accounting, but at this point
it does not appear much important.
This splits the hathreads.h file into types+macros and functions. Given
that most users of this file used to include it only to get the definition
of THREAD_LOCAL and MAXTHREADS, the bare minimum was placed into thread-t.h
(i.e. types and macros).
All the thread management was left to haproxy/thread.h. It's worth noting
the drop of the trailing "s" in the name, to remove the permanent confusion
that arises between this one and the system implementation (no "s") and the
makefile's option (no "s").
For consistency, src/hathreads.c was also renamed thread.c.
A number of files were updated to only include thread-t which is the one
they really needed.
Some future improvements are possible like replacing empty inlined
functions with macros for the thread-less case, as building at -O0 disables
inlining and causes these ones to be emitted. But this really is cosmetic.
All files that were including one of the following include files have
been updated to only include haproxy/api.h or haproxy/api-t.h once instead:
- common/config.h
- common/compat.h
- common/compiler.h
- common/defaults.h
- common/initcall.h
- common/tools.h
The choice is simple: if the file only requires type definitions, it includes
api-t.h, otherwise it includes the full api.h.
In addition, in these files, explicit includes for inttypes.h and limits.h
were dropped since these are now covered by api.h and api-t.h.
No other change was performed, given that this patch is large and
affects 201 files. At least one (tools.h) was already freestanding and
didn't get the new one added.
This is where other imported components are located. All files which
used to directly include ebtree were touched to update their include
path so that "import/" is now prefixed before the ebtree-related files.
The ebtree.h file was slightly adjusted to read compiler.h from the
common/ subdirectory (this is the only change).
A build issue was encountered when eb32sctree.h is loaded before
eb32tree.h because only the former checks for the latter before
defining type u32. This was addressed by adding the reverse ifdef
in eb32tree.h.
No further cleanup was done yet in order to keep changes minimal.
When an end pointer is passed, instead of complaining that a comma is
missing after a keyword, sample_parse_expr() will silently return the
pointer to the current location into this return pointer so that the
caller can continue its parsing. This will be used by more complex
expressions which embed sample expressions, and may even permit to
embed sample expressions into arguments of other expressions.
There is a very short race in the queues which happens in the following
situation:
- stream A on thread 1 is being processed by a server
- stream B on thread 2 waits in the backend queue for a server
- stream B on thread 2 is fed up with waiting and expires, calls
stream_free() which calls pendconn_free(), which sees the
stream attached
- at the exact same instant, stream A finishes on thread 1, sees
one stream is waiting (B), detaches it and wakes it up
- stream B continues pendconn_free() and calls pendconn_unlink()
- pendconn_unlink() now detaches the node again and performs a
second deletion (harmless since idempotent), and decrements
srv/px->nbpend again
=> the number of connections on the proxy or server may reach -1 if/when
this race occurs.
It is extremely tight as it can only occur during the test on p->leaf_p
though it has been witnessed at least once. The solution consists in
testing leaf_p again once the lock is held to make sure the element was
not removed in the mean time.
This should be backported to 2.0 and 1.9, probably even 1.8.
A problem involving server slowstart was reported by @max2k1 in issue #197.
The problem is that pendconn_grab_from_px() takes the proxy lock while
already under the server's lock while process_srv_queue() first takes the
proxy's lock then the server's lock.
While the latter seems more natural, it is fundamentally incompatible with
mayn other operations performed on servers, namely state change propagation,
where the proxy is only known after the server and cannot be locked around
the servers. Howwever reversing the lock in process_srv_queue() is trivial
and only the few functions related to dynamic cookies need to be adjusted
for this so that the proxy's lock is taken for each server operation. This
is possible because the proxy's server list is built once at boot time and
remains stable. So this is what this patch does.
The comments in the proxy and server structs were updated to mention this
rule that the server's lock may not be taken under the proxy's lock but
may enclose it.
Another approach could consist in using a second lock for the proxy's queue
which would be different from the regular proxy's lock, but given that the
operations above are rare and operate on small servers list, there is no
reason for overdesigning a solution.
This fix was successfully tested with 10000 servers in a backend where
adjusting the dyncookies in loops over the CLI didn't have a measurable
impact on the traffic.
The only workaround without the fix is to disable any occurrence of
"slowstart" on server lines, or to disable threads using "nbthread 1".
This must be backported as far as 1.8.
The old module proto_http does not exist anymore. All code dedicated to the HTTP
analysis is now grouped in the file proto_htx.c. So, to finish the polishing
after removing the legacy HTTP code, proto_htx.{c,h} files have been moved in
http_ana.{c,h} files.
In addition, all HTX analyzers and related functions prefixed with "htx_" have
been renamed to start with "http_" instead.
In pendconn_redistribute() we scan the queue using eb32_next() on the
node we've just deleted, which is wrong since the node is not in the
tree anymore, and it could dereference one node that has already been
released by another thread. Note that we cannot use eb32_first() in the
loop here instead because we need to skip pendconns having SF_FORCE_PRST.
Instead, let's keep a copy of the next node before deleting it.
In addition, the pendconn retrieved there is wrong, it uses &node as
the pointer instead of node, resulting in very quick crashes when the
server list is scanned.
Fortunately this only happens when "option redispatch" is used in
conjunction with "maxconn" on server lines, "cookie" for the stickiness,
and when a server goes down with entries in its queue.
This bug was introduced by commit 0355dabd7 ("MINOR: queue: replace
the linked list with a tree") so the fix must be backported to 1.9.
This commit replaces the explicit pool creation that are made in
constructors with a pool registration. Not only this simplifies the
pools declaration (it can be done on a single line after the head is
declared), but it also removes references to pools from within
constructors. The only remaining create_pool() calls are those
performed in init functions after the config is parsed, so there
is no more user of potentially uninitialized pool now.
It has been the opportunity to remove no less than 12 constructors
and 6 init functions.
This switches explicit calls to various trivial registration methods for
keywords, muxes or protocols from constructors to INITCALL1 at stage
STG_REGISTER. All these calls have in common to consume a single pointer
and return void. Doing this removes 26 constructors. The following calls
were addressed :
- acl_register_keywords
- bind_register_keywords
- cfg_register_keywords
- cli_register_kw
- flt_register_keywords
- http_req_keywords_register
- http_res_keywords_register
- protocol_register
- register_mux_proto
- sample_register_convs
- sample_register_fetches
- srv_register_keywords
- tcp_req_conn_keywords_register
- tcp_req_cont_keywords_register
- tcp_req_sess_keywords_register
- tcp_res_cont_keywords_register
- flt_register_keywords
These ones are mostly called from cfgparse.c for the parsing and do
not depend on the HTTP representation. The functions's prototypes
were moved to proto/http_rules.h, making this file work exactly like
tcp_rules. Ideally we should stop calling these functions directly
from cfgparse and register keywords, but there are a few cases where
that wouldn't work (stats http-request) so it's probably not worth
trying to go this far.
Since commit 3ff577e ("MAJOR: server: make server state changes
synchronous again"), srv_update_status() is called with the server
lock held. It calls (among others) pendconn_redistribute() which used
to take this lock, causing CPU loops by default, or crashes if build
with -DDEBUG_THREAD. Since this function is not called from any other
place anymore, it doesn't require the lock on its own so let's simply
drop it from there.
No backport is needed, this is 1.9-specific.
The priority values are used when connections are queued to determine
which connections should be served first. The lowest priority class is
served first. When multiple requests from the same class are found, the
earliest (according to queue_time + offset) is served first. The queue
offsets can span over roughly 17 minutes after which the offsets will
wrap around. This allows up to 8 minutes spent in the queue with no
reordering.
This adds the set-priority-class and set-priority-offset actions to
http-request and tcp-request content. At this point they are not used
yet, which is the purpose of the next commit, but all the logic to
set and clear the values is there.
We'll need trees to manage the queues by priorities. This change replaces
the list with a tree based on a single key. It's effectively a list but
allows us to get rid of the list management right now.
We store the queue index in the stream and check it on dequeueing to
figure how many entries were processed in between. This way we'll be
able to count the elements that may later be added before ours.
The current name is misleading as it implies a queue size, but the value
instead indicates a position in the queue.
The value is only the queue size at the exact moment the element is enqueued.
Soon we will gain the ability to insert anywhere into the queue, upon which
clarity of the name is more important.
When switching back from a backup to an active server, the backup server
currently continues to drain the proxy's connections, which is a problem
because it's not expected to be able to pick them.
This patch ensures that a backup server will only pick backend connections
if there is no active server and it is the selected backup server or all
backup servers are supposed to be used.
This issue seems to have existed forever, so this fix should be backported
to all stable versions.
Now that we can wake one thread sleeping in the poller, we don't have to
use THREAD_WANT_SYNC any more.
This gives a significant performance boost on highly contended accesses
(servers with maxconn 1), showing a jump from 21k to 31k conn/s on a
test involving 8 threads.
This lock was necessary to manipulate the pendconn element between
concurrent places, but was causing great difficulties in the list walk
by having to iterate over multiple entries instead of being able to
safely pick the first one (in fact the first element was always the
right one but the locking model was hard to prove).
Here since we know we can always rely on the queue's locks, we take
the queue's lock every time we need to modify the element. In practice
it was already the case everywhere except in pendconn_dequeue() which
only works on an element that was already detached. This function had
to be protected against the risk of meeting an incompletely detached
element (which could be unlinked but not yet assigned). By taking the
queue lock around the LIST_ISEMPTY test, it's enough to ensure that a
concurrent thread either didn't begin or had completed the operation.
The true benefit really is in pendconn_process_next_strm() where we
can again safely work with the first element of each queue. This will
significantly simplify next updates to this code.
The new pendconn_queue_lock() and pendconn_queue_unlock() functions are
made to make it more convenient to lock or unlock the pendconn queue
either at the proxy or the server depending on pendconn->srv. This way
it is possible to remove the open-coding of these locks at various places.
These ones have been used in pendconn_unlink() and pendconn_add(), thus
significantly simplifying the logic there.
The pendconn struct uses ->px and ->srv to designate where the element is
queued. There is something confusing regarding threads though, because we
have to lock the appropriate queue before inserting/removing elements, and
this queue may only be determined by looking at ->srv (if it's not NULL
it's the server, otherwise use the proxy). But pendconn_grab_from_px() and
pendconn_process_next_strm() both assign this ->srv field, making it
complicated to know what queue to lock before manipulating the element,
which is exactly why we have the pendconn_lock in the first place.
This commit introduces pendconn->target which is the target server that
the two aforementioned functions will set when assigning the server.
Thanks to this, the server pointer may always be relied on to determine
what queue to use.
pendconn_add() used to assign strm->pend_pos very late, after unlocking
the queue, so that a watching thread could see a random value in
pendconn->strm->pend_pos even while holding the lock on the element and
the queue itself. While there's currently nothing wrong with this, it
costs nothing to arrange it and will simplify code analysis later.
Now pendconn_free() takes a stream, checks that pend_pos is set, clears
it, and uses pendconn_unlink() to complete the job. It's cleaner and
centralizes all the bookkeeping work in pendconn_unlink() only and
ensures that there's a single place where the stream's position in the
queue is manipulated.
For now the pendconns may be dequeued at two places :
- pendconn_unlink(), which operates on a locked queue
- pendconn_free(), which operates on an unlocked queue and frees
everything.
Some changes are coming to the queue and we'll need to be able to be a
bit stricter regarding the places where we dequeue to keep the accounting
accurate. This first step renames the locked function __pendconn_unlink()
as it's for use by those aware of it, and introduces a new general purpose
pendconn_unlink() function which automatically grabs the necessary locks
before calling the former, and pendconn_cond_unlink() which additionally
checks the pointer and the presence in the queue.
src/queue.o: In function `pendconn_redistribute':
/home/ilia/haproxy/src/queue.c:272: undefined reference to `thread_want_sync'
src/queue.o: In function `pendconn_grab_from_px':
/home/ilia/haproxy/src/queue.c:311: undefined reference to `thread_want_sync'
src/queue.o: In function `process_srv_queue':
/home/ilia/haproxy/src/queue.c:184: undefined reference to `thread_want_sync'
collect2: error: ld returned 1 exit status
make: *** [Makefile:900: haproxy] Error 1
To be backported to 1.8.
The previous patch about queues (5cd4bbd7a "BUG/MAJOR: threads/queue: Fix
thread-safety issues on the queues management") revealed a performance drop when
multithreading is enabled (nbthread > 1). This happens when pending connections
handled by other theads are dequeued. If these other threads are blocked in the
poller, we have to wait the poller's timeout (or any I/O event) to process the
dequeued connections.
To fix the problem, at least temporarly, we "wake up" the threads by requesting
a synchronization. This may seem a bit overkill to use the sync point to do a
wakeup on threads, but it fixes this performance issue. So we can now think
calmly on the good way to address this kind of issues.
This patch should be backported in 1.8 with the commit 5cd4bbd7a ("BUG/MAJOR:
threads/queue: Fix thread-safety issues on the queues management").
The management of the servers and the proxies queues was not thread-safe at
all. First, the accesses to <strm>->pend_pos were not protected. So it was
possible to release it on a thread (for instance because the stream is released)
and to use it in same time on another one (because we redispatch pending
connections for a server). Then, the accesses to stream's information (flags and
target) from anywhere is forbidden. To be safe, The stream's state must always
be updated in the context of process_stream.
So to fix these issues, the queue module has been refactored. A lock has been
added in the pendconn structure. And now, when we try to dequeue a pending
connection, we start by unlinking it from the server/proxy queue and we wake up
the stream. Then, it is the stream reponsibility to really dequeue it (or
release it). This way, we are sure that only the stream can create and release
its <pend_pos> field.
However, be careful. This new implementation should be thread-safe
(hopefully...). But it is not optimal and in some situations, it could be really
slower in multi-threaded mode than in single-threaded one. The problem is that,
when we try to dequeue pending connections, we process it from the older one to
the newer one independently to the thread's affinity. So we need to wait the
other threads' wakeup to really process them. If threads are blocked in the
poller, this will add a significant latency. This problem happens when maxconn
values are very low.
This patch must be backported in 1.8.
pendconn_get_next_strm() is called from process_srv_queue() under the
server lock, and calls stream_add_srv_conn() with this lock held, while
the latter tries to take it again. This results in a deadlock when
a server's maxconn is reached and haproxy is built with thread support.
During the migration to the second version of the pools, the new
functions and pool pointers were all called "pool_something2()" and
"pool2_something". Now there's no more pool v1 code and it's a real
pain to still have to deal with this. Let's clean this up now by
removing the "2" everywhere, and by renaming the pool heads
"pool_head_something".
Now, each proxy contains a lock that must be used when necessary to protect
it. Moreover, all proxy's counters are now updated using atomic operations.
The server state and weight was reworked to handle
"pending" values updated by checks/CLI/LUA/agent.
These values are commited to be propagated to the
LB stack.
In further dev related to multi-thread, the commit
will be handled into a sync point.
Pending values are named using the prefix 'next_'
Current values used by the LB stack are named 'cur_'
With HTTP/2, we'll have to support multiplexed streams. A stream is in
fact the largest part of what we currently call a session, it has buffers,
logs, etc.
In order to catch any error, this commit removes any reference to the
struct session and tries to rename most "session" occurrences in function
names to "stream" and "sess" to "strm" when that's related to a session.
The files stream.{c,h} were added and session.{c,h} removed.
The session will be reintroduced later and a few parts of the stream
will progressively be moved overthere. It will more or less contain
only what we need in an embryonic session.
Sample fetch functions and converters will have to change a bit so
that they'll use an L5 (session) instead of what's currently called
"L4" which is in fact L6 for now.
Once all changes are completed, we should see approximately this :
L7 - http_txn
L6 - stream
L5 - session
L4 - connection | applet
There will be at most one http_txn per stream, and a same session will
possibly be referenced by multiple streams. A connection will point to
a session and to a stream. The session will hold all the information
we need to keep even when we don't yet have a stream.
Some more cleanup is needed because some code was already far from
being clean. The server queue management still refers to sessions at
many places while comments talk about connections. This will have to
be cleaned up once we have a server-side connection pool manager.
Stream flags "SN_*" still need to be renamed, it doesn't seem like
any of them will need to move to the session.
srv_is_usable() is broader than srv_is_usable() as it not only considers
the weight but the server's state as well. Future changes will allow a
server to be in drain mode with a non-zero weight, so we should migrate
to use that function instead.
Checks.c has become a total mess. A number of proxy or server maintenance
and queue management functions were put there probably because they were
used there, but that makes the code untouchable. And that's without saying
that their names does not always relate to what they really do!
So let's do a first pass by moving these ones :
- set_backend_down() => backend.c
- redistribute_pending() => queue.c:pendconn_redistribute()
- check_for_pending() => queue.c:pendconn_grab_from_px()
- shutdown_sessions => server.c:srv_shutdown_sessions()
- shutdown_backup_sessions => server.c:srv_shutdown_backup_sessions()
All of them were moved at once.
Servers used to have 3 flags to store a state, now they have 4 states
instead. This avoids lots of confusion for the 4 remaining undefined
states.
The encoding from the previous to the new states can be represented
this way :
SRV_STF_RUNNING
| SRV_STF_GOINGDOWN
| | SRV_STF_WARMINGUP
| | |
0 x x SRV_ST_STOPPED
1 0 0 SRV_ST_RUNNING
1 0 1 SRV_ST_STARTING
1 1 x SRV_ST_STOPPING
Note that the case where all bits were set used to exist and was randomly
dealt with. For example, the task was not stopped, the throttle value was
still updated and reported in the stats and in the http_server_state header.
It was the same if the server was stopped by the agent or for maintenance.
It's worth noting that the internal function names are still quite confusing.
Till now, the server's state and flags were all saved as a single bit
field. It causes some difficulties because we'd like to have an enum
for the state and separate flags.
This commit starts by splitting them in two distinct fields. The first
one is srv->state (with its counter-part srv->prev_state) which are now
enums, but which still contain bits (SRV_STF_*).
The flags now lie in their own field (srv->flags).
The function srv_is_usable() was updated to use the enum as input, since
it already used to deal only with the state.
Note that currently, the maintenance mode is still in the state for
simplicity, but it must move as well.
We used to call srv_is_usable() with either the current state and weights
or the previous ones. This causes trouble for future changes, so let's first
split it in two variants :
- srv_is_usable(srv) considers the current status
- srv_was_usable(srv) considers the previous status
Instead of storing a couple of (int, ptr) in the struct connection
and the struct session, we use a different method : we only store a
pointer to an integer which is stored inside the target object and
which contains a unique type identifier. That way, the pointer allows
us to retrieve the object type (by dereferencing it) and the object's
address (by computing the displacement in the target structure). The
NULL pointer always corresponds to OBJ_TYPE_NONE.
This reduces the size of the connection and session structs. It also
simplifies target assignment and compare.
In order to improve the generated code, we try to put the obj_type
element at the beginning of all the structs (listener, server, proxy,
si_applet), so that the original and target pointers are always equal.
A lot of code was touched by massive replaces, but the changes are not
that important.