MEDIUM: connection: add check for readiness in I/O handlers

The recv/send callbacks must check for readiness themselves instead of
having their callers do it. This will strengthen the test and will also
ensure we never refrain from calling a handshake handler because a
direction is being polled while the other one is ready.
This commit is contained in:
Willy Tarreau 2014-01-20 15:13:07 +01:00
parent e1f50c4b02
commit fd803bb4d7
4 changed files with 26 additions and 5 deletions

View File

@ -120,7 +120,7 @@ int conn_fd_handler(int fd)
if (unlikely(conn->flags & (CO_FL_HANDSHAKE | CO_FL_ERROR))) if (unlikely(conn->flags & (CO_FL_HANDSHAKE | CO_FL_ERROR)))
goto process_handshake; goto process_handshake;
if (unlikely(conn->flags & CO_FL_WAIT_L4_CONN) && fd_send_ready(conn->t.sock.fd)) { if (unlikely(conn->flags & CO_FL_WAIT_L4_CONN)) {
/* still waiting for a connection to establish and nothing was /* still waiting for a connection to establish and nothing was
* attempted yet to probe the connection. Then let's retry the * attempted yet to probe the connection. Then let's retry the
* connect(). * connect().
@ -255,6 +255,9 @@ int conn_recv_proxy(struct connection *conn, int flag)
if (!(conn->flags & CO_FL_CTRL_READY)) if (!(conn->flags & CO_FL_CTRL_READY))
goto fail; goto fail;
if (!fd_recv_ready(conn->t.sock.fd))
return 0;
do { do {
trash.len = recv(conn->t.sock.fd, trash.str, trash.size, MSG_PEEK); trash.len = recv(conn->t.sock.fd, trash.str, trash.size, MSG_PEEK);
if (trash.len < 0) { if (trash.len < 0) {

View File

@ -632,6 +632,9 @@ int tcp_connect_probe(struct connection *conn)
if (!(conn->flags & CO_FL_WAIT_L4_CONN)) if (!(conn->flags & CO_FL_WAIT_L4_CONN))
return 1; /* strange we were called while ready */ return 1; /* strange we were called while ready */
if (!fd_send_ready(fd))
return 0;
/* we might be the first witness of FD_POLL_ERR. Note that FD_POLL_HUP /* we might be the first witness of FD_POLL_ERR. Note that FD_POLL_HUP
* without FD_POLL_IN also indicates a hangup without input data meaning * without FD_POLL_IN also indicates a hangup without input data meaning
* there was no connection. * there was no connection.

View File

@ -75,7 +75,10 @@ int raw_sock_to_pipe(struct connection *conn, struct pipe *pipe, unsigned int co
int retval = 0; int retval = 0;
if (!(conn->flags & CO_FL_CTRL_READY)) if (!conn_ctrl_ready(conn))
return 0;
if (!fd_recv_ready(conn->t.sock.fd))
return 0; return 0;
errno = 0; errno = 0;
@ -193,7 +196,10 @@ int raw_sock_from_pipe(struct connection *conn, struct pipe *pipe)
{ {
int ret, done; int ret, done;
if (!(conn->flags & CO_FL_CTRL_READY)) if (!conn_ctrl_ready(conn))
return 0;
if (!fd_send_ready(conn->t.sock.fd))
return 0; return 0;
done = 0; done = 0;
@ -240,7 +246,10 @@ static int raw_sock_to_buf(struct connection *conn, struct buffer *buf, int coun
int ret, done = 0; int ret, done = 0;
int try; int try;
if (!(conn->flags & CO_FL_CTRL_READY)) if (!conn_ctrl_ready(conn))
return 0;
if (!fd_recv_ready(conn->t.sock.fd))
return 0; return 0;
errno = 0; errno = 0;
@ -342,7 +351,10 @@ static int raw_sock_from_buf(struct connection *conn, struct buffer *buf, int fl
{ {
int ret, try, done, send_flag; int ret, try, done, send_flag;
if (!(conn->flags & CO_FL_CTRL_READY)) if (!conn_ctrl_ready(conn))
return 0;
if (!fd_send_ready(conn->t.sock.fd))
return 0; return 0;
done = 0; done = 0;

View File

@ -400,6 +400,9 @@ int conn_si_send_proxy(struct connection *conn, unsigned int flag)
if (!conn_ctrl_ready(conn)) if (!conn_ctrl_ready(conn))
goto out_error; goto out_error;
if (!fd_send_ready(conn->t.sock.fd))
goto out_wait;
/* If we have a PROXY line to send, we'll use this to validate the /* If we have a PROXY line to send, we'll use this to validate the
* connection, in which case the connection is validated only once * connection, in which case the connection is validated only once
* we've sent the whole proxy line. Otherwise we use connect(). * we've sent the whole proxy line. Otherwise we use connect().