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MEDIUM: lua: each yielding function returns a wake up time.
This is used to ensure that the task doesn't become a zombie when the Lua returns a yield. The yield wrapper ensure that an timer used for waking up the task will be set. The timer is reseted to TICK_ETERNITY if the Lua execution is done.
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@ -35,6 +35,7 @@ struct hlua {
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-1 if the memory context is not used. */
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int nargs; /* The number of arguments in the stack at the start of execution. */
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unsigned int flags; /* The current execution flags. */
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int wake_time; /* The lua wants to be waked at this time, or before. */
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int expire; /* Lua execution must be stopped over this time. */
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struct task *task; /* The task associated with the lua stack execution.
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We must wake this task to continue the task execution */
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60
src/hlua.c
60
src/hlua.c
@ -509,6 +509,25 @@ static inline void hlua_sethlua(struct hlua *hlua)
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ebpt_insert(&hlua_ctx, &hlua->node);
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}
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/* This function just ensure that the yield will be always
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* returned with a timeout and permit to set some flags
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*/
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__LJMP void hlua_yieldk(lua_State *L, int nresults, int ctx,
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lua_CFunction k, int timeout)
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{
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struct hlua *hlua = hlua_gethlua(L);
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/* Set the wake timeout. If timeout is required, we set
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* the expiration time.
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*/
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hlua->wake_time = timeout;
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if (hlua->wake_time == TICK_ETERNITY)
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hlua->wake_time = hlua->expire;
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/* Process the yield. */
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WILL_LJMP(lua_yieldk(L, nresults, ctx, k));
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}
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/* This function initialises the Lua environment stored in the session.
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* It must be called at the start of the session. This function creates
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* an LUA coroutine. It can not be use to crete the main LUA context.
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@ -644,6 +663,7 @@ static enum hlua_exec hlua_ctx_resume(struct hlua *lua, int yield_allowed)
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break;
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case LUA_ERRRUN:
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lua->wake_time = TICK_ETERNITY;
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if (!lua_checkstack(lua->T, 1)) {
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ret = HLUA_E_ERR;
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break;
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@ -659,6 +679,7 @@ static enum hlua_exec hlua_ctx_resume(struct hlua *lua, int yield_allowed)
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break;
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case LUA_ERRMEM:
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lua->wake_time = TICK_ETERNITY;
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lua_settop(lua->T, 0); /* Empty the stack. */
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if (!lua_checkstack(lua->T, 1)) {
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ret = HLUA_E_ERR;
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@ -669,6 +690,7 @@ static enum hlua_exec hlua_ctx_resume(struct hlua *lua, int yield_allowed)
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break;
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case LUA_ERRERR:
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lua->wake_time = TICK_ETERNITY;
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if (!lua_checkstack(lua->T, 1)) {
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ret = HLUA_E_ERR;
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break;
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@ -684,6 +706,7 @@ static enum hlua_exec hlua_ctx_resume(struct hlua *lua, int yield_allowed)
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break;
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default:
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lua->wake_time = TICK_ETERNITY;
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lua_settop(lua->T, 0); /* Empty the stack. */
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if (!lua_checkstack(lua->T, 1)) {
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ret = HLUA_E_ERR;
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@ -1133,7 +1156,7 @@ __LJMP static int hlua_socket_receive_yield(struct lua_State *L)
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appctx = objt_appctx(socket->s->si[0].end);
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if (!hlua_com_new(hlua, &appctx->ctx.hlua.wake_on_read))
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WILL_LJMP(luaL_error(L, "out of memory"));
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_socket_receive_yield));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_socket_receive_yield, TICK_ETERNITY));
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return 0;
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}
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@ -1283,7 +1306,7 @@ static int hlua_socket_write_yield(struct lua_State *L)
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appctx = objt_appctx(socket->s->si[0].end);
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if (!hlua_com_new(hlua, &appctx->ctx.hlua.wake_on_write))
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WILL_LJMP(luaL_error(L, "out of memory"));
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_socket_write_yield));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_socket_write_yield, TICK_ETERNITY));
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return 0;
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}
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@ -1513,7 +1536,7 @@ __LJMP static int hlua_socket_connect_yield(struct lua_State *L)
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if (!hlua_com_new(hlua, &appctx->ctx.hlua.wake_on_write))
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WILL_LJMP(luaL_error(L, "out of memory error"));
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_socket_connect_yield));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_socket_connect_yield, TICK_ETERNITY));
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return 0;
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}
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@ -1553,7 +1576,7 @@ __LJMP static int hlua_socket_connect(struct lua_State *L)
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*/
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task_wakeup(socket->s->task, TASK_WOKEN_INIT);
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_socket_connect_yield));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_socket_connect_yield, TICK_ETERNITY));
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return 0;
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}
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@ -1938,7 +1961,7 @@ __LJMP static int hlua_channel_dup(lua_State *L)
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chn = MAY_LJMP(hlua_checkchannel(L, 1));
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if (_hlua_channel_dup(chn, L) == 0)
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_channel_dup));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_channel_dup, TICK_ETERNITY));
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return 1;
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}
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@ -1957,7 +1980,7 @@ __LJMP static int hlua_channel_get(lua_State *L)
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chn = MAY_LJMP(hlua_checkchannel(L, 1));
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ret = _hlua_channel_dup(chn, L);
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if (unlikely(ret == 0))
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_channel_get));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_channel_get, TICK_ETERNITY));
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if (unlikely(ret == -1))
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return 1;
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@ -1987,7 +2010,7 @@ __LJMP static int hlua_channel_getline(lua_State *L)
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ret = bi_getline_nc(chn->chn, &blk1, &len1, &blk2, &len2);
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if (ret == 0)
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_channel_getline));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_channel_getline, TICK_ETERNITY));
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if (ret == -1) {
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lua_pushnil(L);
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@ -2032,7 +2055,7 @@ __LJMP static int _hlua_channel_append(lua_State *L)
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return 1;
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}
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if (ret == -1)
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WILL_LJMP(lua_yieldk(L, 0, 0, _hlua_channel_append));
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WILL_LJMP(hlua_yieldk(L, 0, 0, _hlua_channel_append, TICK_ETERNITY));
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l += ret;
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lua_pop(L, 1);
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lua_pushinteger(L, l);
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@ -2046,7 +2069,7 @@ __LJMP static int _hlua_channel_append(lua_State *L)
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return 1;
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}
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if (l < len)
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WILL_LJMP(lua_yieldk(L, 0, 0, _hlua_channel_append));
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WILL_LJMP(hlua_yieldk(L, 0, 0, _hlua_channel_append, TICK_ETERNITY));
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return 1;
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}
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@ -2122,7 +2145,7 @@ __LJMP static int _hlua_channel_send(lua_State *L)
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return 1;
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}
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if (l < len)
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WILL_LJMP(lua_yieldk(L, 0, 0, _hlua_channel_send));
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WILL_LJMP(hlua_yieldk(L, 0, 0, _hlua_channel_send, TICK_ETERNITY));
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return 1;
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}
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@ -2175,7 +2198,7 @@ __LJMP static int hlua_channel_forward_yield(lua_State *L)
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return 1;
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/* Otherwise, we can yield waiting for new data in the inpout side. */
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_channel_forward_yield));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_channel_forward_yield, TICK_ETERNITY));
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}
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return 1;
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@ -2497,7 +2520,7 @@ __LJMP static int hlua_sleep_yield(lua_State *L)
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{
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int wakeup_ms = lua_tointeger(L, -1);
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if (now_ms < wakeup_ms)
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_sleep_yield));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_sleep_yield, TICK_ETERNITY));
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return 0;
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}
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@ -2536,7 +2559,7 @@ __LJMP static inline int _hlua_sleep(lua_State *L, int delay)
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/* Store the wakeup time in the lua stack. */
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lua_pushinteger(L, t->wakeup_ms);
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WILL_LJMP(lua_yieldk(L, 0, 0, hlua_sleep_yield));
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WILL_LJMP(hlua_yieldk(L, 0, 0, hlua_sleep_yield, TICK_ETERNITY));
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return 0;
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}
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@ -2634,7 +2657,9 @@ static struct task *hlua_process_task(struct task *task)
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task_free(task);
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break;
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case HLUA_E_AGAIN: /* co process wake me later. */
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case HLUA_E_AGAIN: /* co process or timeout wake me later. */
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if (hlua->wake_time != TICK_ETERNITY)
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task_schedule(task, hlua->wake_time);
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break;
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/* finished with error. */
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@ -3178,6 +3203,13 @@ static int hlua_request_act_wrapper(struct hlua_rule *rule, struct proxy *px,
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/* yield. */
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case HLUA_E_AGAIN:
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/* Set timeout in the required channel. */
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if (s->hlua.wake_time != TICK_ETERNITY) {
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if (analyzer & (AN_REQ_INSPECT_FE|AN_REQ_HTTP_PROCESS_FE))
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s->req->analyse_exp = s->hlua.wake_time;
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else if (analyzer & (AN_RES_INSPECT|AN_RES_HTTP_PROCESS_BE))
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s->rep->analyse_exp = s->hlua.wake_time;
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}
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/* Some actions can be wake up when a "write" event
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* is detected on a response channel. This is useful
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* only for actions targetted on the requests.
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