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BUG/MINOR: server: make sure "show servers state" hides private bits
In the past we've seen "show servers state" dump some internal bits for the check states, that were causing regtests to fail. The relevant bits have been added to the doc to fix the public API and make sure they do not change by accident, but the output doesn't take care of masking the undesired ones, causing regtests (and possibly user programs) to fail when new bits are added. Let's add the mask for the only documented ones (0x0F for check and 0x1F for agent respectively). This could be backported wherever the server state is present, though there's a tiny risk that some undocumented bits might have already leaked to some user scripts, so it might be wise to wait a bit before doing that or even not to backport too far.
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@ -2795,7 +2795,7 @@ static int dump_servers_state(struct stconn *sc)
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srv->cur_state, srv->cur_admin, srv->uweight, srv->iweight,
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(long int)srv_time_since_last_change,
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srv->check.status, srv->check.result, srv->check.health,
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srv->check.state, srv->agent.state,
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srv->check.state & 0x0F, srv->agent.state & 0x1F,
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bk_f_forced_id, srv_f_forced_id,
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srv->hostname ? HA_ANON_CLI(srv->hostname) : "-", srv->svc_port,
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srvrecord ? srvrecord : "-", srv->use_ssl, srv->check.port,
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