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CLEANUP: memory: remove dead code
The very old pool managment code has not been used for the last 7 years and is still polluting the file. Get rid of it now.
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@ -1,23 +1,23 @@
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/*
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include/common/memory.h
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Memory management definitions..
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Copyright (C) 2000-2008 Willy Tarreau - w@1wt.eu
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1
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exclusively.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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* include/common/memory.h
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* Memory management definitions..
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*
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* Copyright (C) 2000-2014 Willy Tarreau - w@1wt.eu
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, version 2.1
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* exclusively.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _COMMON_MEMORY_H
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#define _COMMON_MEMORY_H
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@ -27,93 +27,6 @@
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#include <common/config.h>
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#include <common/mini-clist.h>
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/*
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* Returns a pointer to an area of <__len> bytes taken from the pool <pool> or
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* dynamically allocated. In the first case, <__pool> is updated to point to
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* the next element in the list.
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*/
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#define pool_alloc_from(__pool, __len) \
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({ \
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void *__p; \
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if ((__p = (__pool)) == NULL) \
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__p = malloc(((__len) >= sizeof (void *)) ? \
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(__len) : sizeof(void *)); \
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else { \
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(__pool) = *(void **)(__pool); \
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} \
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__p; \
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})
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/*
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* Puts a memory area back to the corresponding pool.
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* Items are chained directly through a pointer that
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* is written in the beginning of the memory area, so
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* there's no need for any carrier cell. This implies
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* that each memory area is at least as big as one
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* pointer.
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*/
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#define pool_free_to(__pool, __ptr) \
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({ \
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*(void **)(__ptr) = (void *)(__pool); \
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__pool = (void *)(__ptr); \
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})
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#ifdef CONFIG_HAP_MEM_OPTIM
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/*
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* Returns a pointer to type <type> taken from the
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* pool <pool_type> or dynamically allocated. In the
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* first case, <pool_type> is updated to point to the
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* next element in the list.
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*/
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#define pool_alloc(type) \
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({ \
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void *__p; \
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if ((__p = pool_##type) == NULL) \
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__p = malloc(sizeof_##type); \
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else { \
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pool_##type = *(void **)pool_##type; \
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} \
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__p; \
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})
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/*
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* Puts a memory area back to the corresponding pool.
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* Items are chained directly through a pointer that
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* is written in the beginning of the memory area, so
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* there's no need for any carrier cell. This implies
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* that each memory area is at least as big as one
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* pointer.
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*/
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#define pool_free(type, ptr) \
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({ \
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*(void **)(ptr) = (void *)pool_##type; \
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pool_##type = (void *)(ptr); \
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})
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#else
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#define pool_alloc(type) (calloc(1,sizeof_##type))
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#define pool_free(type, ptr) (free(ptr))
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#endif /* CONFIG_HAP_MEM_OPTIM */
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/*
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* This function destroys a pull by freeing it completely.
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* This should be called only under extreme circumstances.
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*/
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static inline void pool_destroy(void **pool)
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{
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void *temp, *next;
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next = pool;
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while (next) {
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temp = next;
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next = *(void **)temp;
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free(temp);
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}
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}
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/******* pools version 2 ********/
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#define MEM_F_SHARED 0x1
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struct pool_head {
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@ -132,6 +45,21 @@ struct pool_head {
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/* poison each newly allocated area with this byte if not null */
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extern char mem_poison_byte;
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/*
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* This function destroys a pull by freeing it completely.
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* This should be called only under extreme circumstances.
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*/
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static inline void pool_destroy(void **pool)
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{
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void *temp, *next;
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next = pool;
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while (next) {
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temp = next;
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next = *(void **)temp;
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free(temp);
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}
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}
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/* Allocate a new entry for pool <pool>, and return it for immediate use.
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* NULL is returned if no memory is available for a new creation.
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*/
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