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MINOR: backend: fix comment when killing idle conns
Previously, if a server reached its pool-high-count limit, connection were killed on connect_server() when reuse was not possible. However, this is now performed even if reuse is done since the following patch : b3397367dc7cec9e78c62c54efc24d9db5cde2d2 MEDIUM: connections: Kill connections even if we are reusing one. Thus, adjust the related comment to reflect this state.
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@ -1723,10 +1723,8 @@ int connect_server(struct stream *s)
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*/
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*/
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if (ha_used_fds > global.tune.pool_high_count && srv) {
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if (ha_used_fds > global.tune.pool_high_count && srv) {
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/* We have more FDs than deemed acceptable, attempt to kill an idling connection. */
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struct connection *tokill_conn = NULL;
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struct connection *tokill_conn = NULL;
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/* We can't reuse a connection, and e have more FDs than deemd
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* acceptable, attempt to kill an idling connection
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*/
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/* First, try from our own idle list */
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/* First, try from our own idle list */
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HA_SPIN_LOCK(IDLE_CONNS_LOCK, &idle_conns[tid].idle_conns_lock);
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HA_SPIN_LOCK(IDLE_CONNS_LOCK, &idle_conns[tid].idle_conns_lock);
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if (!LIST_ISEMPTY(&srv->per_thr[tid].idle_conn_list)) {
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if (!LIST_ISEMPTY(&srv->per_thr[tid].idle_conn_list)) {
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