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			525 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			525 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
// Farbtastic 2.0 alpha
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(function ($) {
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var __debug = false;
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var __factor = 0.5;
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$.fn.farbtastic = function (options) {
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  $.farbtastic(this, options);
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  return this;
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};
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$.farbtastic = function (container, options) {
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  var container = $(container)[0];
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  return container.farbtastic || (container.farbtastic = new $._farbtastic(container, options));
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}
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$._farbtastic = function (container, options) {
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  var fb = this;
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  /////////////////////////////////////////////////////
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  /**
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   * Link to the given element(s) or callback.
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   */
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  fb.linkTo = function (callback) {
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    // Unbind previous nodes
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    if (typeof fb.callback == 'object') {
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      $(fb.callback).unbind('keyup', fb.updateValue);
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    }
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    // Reset color
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    fb.color = null;
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    // Bind callback or elements
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    if (typeof callback == 'function') {
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      fb.callback = callback;
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    }
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    else if (typeof callback == 'object' || typeof callback == 'string') {
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      fb.callback = $(callback);
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      fb.callback.bind('keyup', fb.updateValue);
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      if (fb.callback[0].value) {
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        fb.setColor(fb.callback[0].value);
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      }
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    }
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    return this;
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  }
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  fb.updateValue = function (event) {
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    if (this.value && this.value != fb.color) {
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      fb.setColor(this.value);
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    }
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  }
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  /**
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   * Change color with HTML syntax #123456
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   */
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  fb.setColor = function (color) {
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    var unpack = fb.unpack(color);
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    if (fb.color != color && unpack) {
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      fb.color = color;
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      fb.rgb = unpack;
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      fb.hsl = fb.RGBToHSL(fb.rgb);
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      fb.updateDisplay();
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    }
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    return this;
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  }
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  /**
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   * Change color with HSL triplet [0..1, 0..1, 0..1]
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   */
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  fb.setHSL = function (hsl) {
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    fb.hsl = hsl;
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    var convertedHSL = [hsl[0]]
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    convertedHSL[1] = hsl[1]*__factor+((1-__factor)/2);
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    convertedHSL[2] = hsl[2]*__factor+((1-__factor)/2);
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    fb.rgb = fb.HSLToRGB(convertedHSL);
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    fb.color = fb.pack(fb.rgb);
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    fb.updateDisplay();
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    return this;
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  }
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  /////////////////////////////////////////////////////
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  //excanvas-compatible building of canvases
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  fb._makeCanvas = function(className){
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    var c = document.createElement('canvas');
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    if (!c.getContext) { // excanvas hack
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        c = window.G_vmlCanvasManager.initElement(c);
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        c.getContext(); //this creates the excanvas children
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    }
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    $(c).addClass(className);
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    return c;
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  }
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  /**
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   * Initialize the color picker widget.
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   */
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  fb.initWidget = function () {
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    // Insert markup and size accordingly.
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    var dim = {
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      width: options.width,
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      height: options.width
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    };
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    $(container)
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      .html(
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        '<div class="farbtastic" style="position: relative">' +
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          '<div class="farbtastic-solid"></div>' +
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        '</div>'
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      )
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      .children('.farbtastic')
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        .append(fb._makeCanvas('farbtastic-mask'))
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        .append(fb._makeCanvas('farbtastic-overlay'))
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      .end()
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      .find('*').attr(dim).css(dim).end()
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      .find('div>*').css('position', 'absolute');
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    // Determine layout
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    fb.radius = (options.width - options.wheelWidth) / 2 - 1;
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    fb.square = Math.floor((fb.radius - options.wheelWidth / 2) * 0.7) - 1;
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    fb.mid = Math.floor(options.width / 2);
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    fb.markerSize = options.wheelWidth * 0.3;
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    fb.solidFill = $('.farbtastic-solid', container).css({
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      width: fb.square * 2 - 1,
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      height: fb.square * 2 - 1,
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      left: fb.mid - fb.square,
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      top: fb.mid - fb.square
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    });
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    // Set up drawing context.
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    fb.cnvMask = $('.farbtastic-mask', container);
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    fb.ctxMask = fb.cnvMask[0].getContext('2d');
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    fb.cnvOverlay = $('.farbtastic-overlay', container);
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    fb.ctxOverlay = fb.cnvOverlay[0].getContext('2d');
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    fb.ctxMask.translate(fb.mid, fb.mid);
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    fb.ctxOverlay.translate(fb.mid, fb.mid);
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    // Draw widget base layers.
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    fb.drawCircle();
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    fb.drawMask();
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  }
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  /**
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   * Draw the color wheel.
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   */
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  fb.drawCircle = function () {
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    var tm = +(new Date());
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    // Draw a hue circle with a bunch of gradient-stroked beziers.
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    // Have to use beziers, as gradient-stroked arcs don't work.
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    var n = 24,
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        r = fb.radius,
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        w = options.wheelWidth,
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        nudge = 8 / r / n * Math.PI, // Fudge factor for seams.
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        m = fb.ctxMask,
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        angle1 = 0, color1, d1;
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    m.save();
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    m.lineWidth = w / r;
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    m.scale(r, r);
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    // Each segment goes from angle1 to angle2.
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    for (var i = 0; i <= n; ++i) {
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      var d2 = i / n,
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          angle2 = d2 * Math.PI * 2,
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          // Endpoints
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          x1 = Math.sin(angle1), y1 = -Math.cos(angle1);
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          x2 = Math.sin(angle2), y2 = -Math.cos(angle2),
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          // Midpoint chosen so that the endpoints are tangent to the circle.
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          am = (angle1 + angle2) / 2,
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          tan = 1 / Math.cos((angle2 - angle1) / 2),
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          xm = Math.sin(am) * tan, ym = -Math.cos(am) * tan,
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          // New color
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          color2 = fb.pack(fb.HSLToRGB([d2, 1, 0.5]));
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      if (i > 0) {
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        if ($.browser.msie) {
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          // IE's gradient calculations mess up the colors. Correct along the diagonals.
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          var corr = (1 + Math.min(Math.abs(Math.tan(angle1)), Math.abs(Math.tan(Math.PI / 2 - angle1)))) / n;
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          color1 = fb.pack(fb.HSLToRGB([d1 - 0.15 * corr, 1, 0.5]));
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          color2 = fb.pack(fb.HSLToRGB([d2 + 0.15 * corr, 1, 0.5]));
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          // Create gradient fill between the endpoints.
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          var grad = m.createLinearGradient(x1, y1, x2, y2);
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          grad.addColorStop(0, color1);
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          grad.addColorStop(1, color2);
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          m.fillStyle = grad;
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          // Draw quadratic curve segment as a fill.
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          var r1 = (r + w / 2) / r, r2 = (r - w / 2) / r; // inner/outer radius.
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          m.beginPath();
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          m.moveTo(x1 * r1, y1 * r1);
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          m.quadraticCurveTo(xm * r1, ym * r1, x2 * r1, y2 * r1);
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          m.lineTo(x2 * r2, y2 * r2);
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          m.quadraticCurveTo(xm * r2, ym * r2, x1 * r2, y1 * r2);
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          m.fill();
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        }
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        else {
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          // Create gradient fill between the endpoints.
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          var grad = m.createLinearGradient(x1, y1, x2, y2);
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          grad.addColorStop(0, color1);
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          grad.addColorStop(1, color2);
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          m.strokeStyle = grad;
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          // Draw quadratic curve segment.
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          m.beginPath();
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          m.moveTo(x1, y1);
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          m.quadraticCurveTo(xm, ym, x2, y2);
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          m.stroke();
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        }
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      }
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      // Prevent seams where curves join.
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      angle1 = angle2 - nudge; color1 = color2; d1 = d2;
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    }
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    m.restore();
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    __debug && $('body').append('<div>drawCircle '+ (+(new Date()) - tm) +'ms');
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  };
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  /**
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   * Draw the saturation/luminance mask.
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   */
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  fb.drawMask = function () {
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    var tm = +(new Date());
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    // Iterate over sat/lum space and calculate appropriate mask pixel values.
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    var size = fb.square * 2, sq = fb.square;
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    function calculateMask(sizex, sizey, outputPixel) {
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      var isx = 1 / sizex, isy = 1 / sizey;
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      for (var y = 0; y <= sizey; ++y) {
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        var l = 1 - y * isy;
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        for (var x = 0; x <= sizex; ++x) {
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          var s = 1 - x * isx;
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          // From sat/lum to alpha and color (grayscale)
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          var a = 1 - 2 * Math.min(l * s, (1 - l) * s);
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          var c = (a > 0) ? ((2 * l - 1 + a) * .5 / a) : 0;
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          a = a*__factor+(1-__factor)/2;
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          c = c*__factor+(1-__factor)/2;
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          outputPixel(x, y, c, a);
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        }
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      }      
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    }
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    // Method #1: direct pixel access (new Canvas).
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    if (fb.ctxMask.getImageData) {
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      // Create half-resolution buffer.
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      var sz = Math.floor(size / 2);
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      var buffer = document.createElement('canvas');
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      buffer.width = buffer.height = sz + 1;
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      var ctx = buffer.getContext('2d');
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      var frame = ctx.getImageData(0, 0, sz + 1, sz + 1);
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      var i = 0;
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      calculateMask(sz, sz, function (x, y, c, a) {
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        frame.data[i++] = frame.data[i++] = frame.data[i++] = c * 255;
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        frame.data[i++] = a * 255;
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      });
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      ctx.putImageData(frame, 0, 0);
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      fb.ctxMask.drawImage(buffer, 0, 0, sz + 1, sz + 1, -sq, -sq, sq * 2, sq * 2);
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    }
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    // Method #2: drawing commands (old Canvas).
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    else if (!$.browser.msie) {
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      // Render directly at half-resolution
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      var sz = Math.floor(size / 2);
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      calculateMask(sz, sz, function (x, y, c, a) {
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        c = Math.round(c * 255);
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        fb.ctxMask.fillStyle = 'rgba(' + c + ', ' + c + ', ' + c + ', ' + a +')';
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        fb.ctxMask.fillRect(x * 2 - sq - 1, y * 2 - sq - 1, 2, 2);
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      });
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    }
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    // Method #3: vertical DXImageTransform gradient strips (IE).
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    else {
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      var cache_last, cache, w = 6; // Each strip is 6 pixels wide.
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      var sizex = Math.floor(size / w);
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      // 6 vertical pieces of gradient per strip.
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      calculateMask(sizex, 6, function (x, y, c, a) {
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        if (x == 0) {
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          cache_last = cache;
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          cache = [];
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        }
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        c = Math.round(c * 255);
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        a = Math.round(a * 255);
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        // We can only start outputting gradients once we have two rows of pixels.
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        if (y > 0) {
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          var c_last = cache_last[x][0],
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              a_last = cache_last[x][1],
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              color1 = fb.packDX(c_last, a_last),
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              color2 = fb.packDX(c, a),
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              y1 = Math.round(fb.mid + ((y - 1) * .333 - 1) * sq),
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              y2 = Math.round(fb.mid + (y * .333 - 1) * sq);
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          $('<div>').css({
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            position: 'absolute',
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            filter: "progid:DXImageTransform.Microsoft.Gradient(StartColorStr="+ color1 +", EndColorStr="+ color2 +", GradientType=0)",
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            top: y1,
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            height: y2 - y1,
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            // Avoid right-edge sticking out.
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            left: fb.mid + (x * w - sq - 1),
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            width: w - (x == sizex ? Math.round(w / 2) : 0)
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          }).appendTo(fb.cnvMask);
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        }
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        cache.push([c, a]);
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      });
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    }    
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    __debug && $('body').append('<div>drawMask '+ (+(new Date()) - tm) +'ms');
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  }
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  /**
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   * Draw the selection markers.
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   */
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  fb.drawMarkers = function () {
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    // Determine marker dimensions
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    var sz = options.width, lw = Math.ceil(fb.markerSize / 4), r = fb.markerSize - lw + 1;
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    var angle = fb.hsl[0] * 6.28,
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        x1 =  Math.sin(angle) * fb.radius,
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        y1 = -Math.cos(angle) * fb.radius,
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        x2 = 2 * fb.square * (.5 - fb.hsl[1]),
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        y2 = 2 * fb.square * (.5 - fb.hsl[2]),
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        c1 = fb.invert ? '#fff' : '#000',
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        c2 = fb.invert ? '#000' : '#fff';
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    var circles = [
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      { x: x1, y: y1, r: r,             c: '#000', lw: lw + 1 },
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      { x: x1, y: y1, r: fb.markerSize, c: '#fff', lw: lw },
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      { x: x2, y: y2, r: r,             c: c2,     lw: lw + 1 },
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      { x: x2, y: y2, r: fb.markerSize, c: c1,     lw: lw },
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    ];
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    // Update the overlay canvas.
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    fb.ctxOverlay.clearRect(-fb.mid, -fb.mid, sz, sz);
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    for (i in circles) {
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      var c = circles[i];
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      fb.ctxOverlay.lineWidth = c.lw;
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      fb.ctxOverlay.strokeStyle = c.c;
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      fb.ctxOverlay.beginPath();
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      fb.ctxOverlay.arc(c.x, c.y, c.r, 0, Math.PI * 2, true);
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      fb.ctxOverlay.stroke();
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    }
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  }
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  /**
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   * Update the markers and styles
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   */
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  fb.updateDisplay = function () {
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    // Determine whether labels/markers should invert.
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    fb.invert = (fb.rgb[0] * 0.3 + fb.rgb[1] * .59 + fb.rgb[2] * .11) <= 0.6;
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    // Update the solid background fill.
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    fb.solidFill.css('backgroundColor', fb.pack(fb.HSLToRGB([fb.hsl[0], 1, 0.5])));
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    // Draw markers
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    fb.drawMarkers();
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    // Linked elements or callback
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    if (typeof fb.callback == 'object') {
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      // Set background/foreground color
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      $(fb.callback).css({
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        backgroundColor: fb.color,
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        color: fb.invert ? '#fff' : '#000'
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      });
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      // Change linked value
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      $(fb.callback).each(function() {
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        if ((typeof this.value == 'string') && this.value != fb.color) {
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          this.value = fb.color;
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        }
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      });
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    }
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    else if (typeof fb.callback == 'function') {
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      fb.callback.call(fb, fb.color);
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    }
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  }
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  /**
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   * Helper for returning coordinates relative to the center.
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   */
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  fb.widgetCoords = function (event) {
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    return {
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      x: event.pageX - fb.offset.left - fb.mid,    
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      y: event.pageY - fb.offset.top - fb.mid
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    };    
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  }
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  /**
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   * Mousedown handler
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   */
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  fb.mousedown = function (event) {
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    // Capture mouse
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    if (!$._farbtastic.dragging) {
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      $(document).bind('mousemove', fb.mousemove).bind('mouseup', fb.mouseup);
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      $._farbtastic.dragging = true;
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    }
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    // Update the stored offset for the widget.
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    fb.offset = $(container).offset();
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    // Check which area is being dragged
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    var pos = fb.widgetCoords(event);
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    fb.circleDrag = Math.max(Math.abs(pos.x), Math.abs(pos.y)) > (fb.square + 2);
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    // Process
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    fb.mousemove(event);
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    return false;
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  }
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  /**
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   * Mousemove handler
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   */
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  fb.mousemove = function (event) {
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    // Get coordinates relative to color picker center
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    var pos = fb.widgetCoords(event);
 | 
						|
 | 
						|
    // Set new HSL parameters
 | 
						|
    if (fb.circleDrag) {
 | 
						|
      var hue = Math.atan2(pos.x, -pos.y) / 6.28;
 | 
						|
      fb.setHSL([(hue + 1) % 1, fb.hsl[1], fb.hsl[2]]);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      var sat = Math.max(0, Math.min(1, -(pos.x / fb.square / 2) + .5));
 | 
						|
      var lum = Math.max(0, Math.min(1, -(pos.y / fb.square / 2) + .5));
 | 
						|
      fb.setHSL([fb.hsl[0], sat, lum]);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Mouseup handler
 | 
						|
   */
 | 
						|
  fb.mouseup = function () {
 | 
						|
    // Uncapture mouse
 | 
						|
    $(document).unbind('mousemove', fb.mousemove);
 | 
						|
    $(document).unbind('mouseup', fb.mouseup);
 | 
						|
    $._farbtastic.dragging = false;
 | 
						|
  }
 | 
						|
 | 
						|
  /* Various color utility functions */
 | 
						|
  fb.dec2hex = function (x) {
 | 
						|
    return (x < 16 ? '0' : '') + x.toString(16);
 | 
						|
  }
 | 
						|
 | 
						|
  fb.packDX = function (c, a) {
 | 
						|
    return '#' + fb.dec2hex(a) + fb.dec2hex(c) + fb.dec2hex(c) + fb.dec2hex(c);
 | 
						|
  };
 | 
						|
  
 | 
						|
  fb.pack = function (rgb) {
 | 
						|
    var r = Math.round(rgb[0] * 255);
 | 
						|
    var g = Math.round(rgb[1] * 255);
 | 
						|
    var b = Math.round(rgb[2] * 255);
 | 
						|
    return '#' + fb.dec2hex(r) + fb.dec2hex(g) + fb.dec2hex(b);
 | 
						|
  };
 | 
						|
 | 
						|
  fb.unpack = function (color) {
 | 
						|
    if (color.length == 7) {
 | 
						|
      function x(i) {
 | 
						|
        return parseInt(color.substring(i, i + 2), 16) / 255;
 | 
						|
      }
 | 
						|
      return [ x(1), x(3), x(5) ];
 | 
						|
    }
 | 
						|
    else if (color.length == 4) {
 | 
						|
      function x(i) {
 | 
						|
        return parseInt(color.substring(i, i + 1), 16) / 15;
 | 
						|
      }
 | 
						|
      return [ x(1), x(2), x(3) ];
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  fb.HSLToRGB = function (hsl) {
 | 
						|
    var m1, m2, r, g, b;
 | 
						|
    var h = hsl[0], s = hsl[1], l = hsl[2];
 | 
						|
    m2 = (l <= 0.5) ? l * (s + 1) : l + s - l * s;
 | 
						|
    m1 = l * 2 - m2;
 | 
						|
    return [
 | 
						|
      this.hueToRGB(m1, m2, h + 0.33333),
 | 
						|
      this.hueToRGB(m1, m2, h),
 | 
						|
      this.hueToRGB(m1, m2, h - 0.33333)
 | 
						|
    ];
 | 
						|
  };
 | 
						|
 | 
						|
  fb.hueToRGB = function (m1, m2, h) {
 | 
						|
    h = (h + 1) % 1;
 | 
						|
    if (h * 6 < 1) return m1 + (m2 - m1) * h * 6;
 | 
						|
    if (h * 2 < 1) return m2;
 | 
						|
    if (h * 3 < 2) return m1 + (m2 - m1) * (0.66666 - h) * 6;
 | 
						|
    return m1;
 | 
						|
  };
 | 
						|
 | 
						|
  fb.RGBToHSL = function (rgb) {
 | 
						|
    var r = rgb[0], g = rgb[1], b = rgb[2],
 | 
						|
        min = Math.min(r, g, b),
 | 
						|
        max = Math.max(r, g, b),
 | 
						|
        delta = max - min,
 | 
						|
        h = 0,
 | 
						|
        s = 0,
 | 
						|
        l = (min + max) / 2;
 | 
						|
    if (l > 0 && l < 1) {
 | 
						|
      s = delta / (l < 0.5 ? (2 * l) : (2 - 2 * l));
 | 
						|
    }
 | 
						|
    if (delta > 0) {
 | 
						|
      if (max == r && max != g) h += (g - b) / delta;
 | 
						|
      if (max == g && max != b) h += (2 + (b - r) / delta);
 | 
						|
      if (max == b && max != r) h += (4 + (r - g) / delta);
 | 
						|
      h /= 6;
 | 
						|
    }
 | 
						|
    return [h, s, l];
 | 
						|
  };
 | 
						|
 | 
						|
  // Parse options.
 | 
						|
  if (!options.callback) {
 | 
						|
    options = { callback: options };
 | 
						|
  }
 | 
						|
  options = $.extend({
 | 
						|
    width: 300,
 | 
						|
    wheelWidth: (options.width || 300) / 10,
 | 
						|
    callback: null
 | 
						|
  }, options);
 | 
						|
 | 
						|
  // Initialize.
 | 
						|
  fb.initWidget();
 | 
						|
 | 
						|
  // Install mousedown handler (the others are set on the document on-demand)
 | 
						|
  $('canvas.farbtastic-overlay', container).mousedown(fb.mousedown);
 | 
						|
 | 
						|
  // Set linked elements/callback
 | 
						|
  if (options.callback) {
 | 
						|
    fb.linkTo(options.callback);
 | 
						|
  }
 | 
						|
  // Set to gray.
 | 
						|
  fb.setColor('#808080');
 | 
						|
}
 | 
						|
 | 
						|
})(jQuery);
 |