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			490 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			490 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * This code is mostly from the old Etherpad. Please help us to comment this code. 
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 * This helps other people to understand this code better and helps them to improve it.
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 * TL;DR COMMENTS ON THIS FILE ARE HIGHLY APPRECIATED
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 */
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/**
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 * Copyright 2009 Google Inc.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS-IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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var noop = require('./ace2_common').noop;
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function newSkipList()
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{
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  var PROFILER = window.PROFILER;
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  if (!PROFILER)
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  {
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    PROFILER = function()
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    {
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      return {
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        start: noop,
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        mark: noop,
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        literal: noop,
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        end: noop,
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        cancel: noop
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      };
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    };
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  }
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  // if there are N elements in the skiplist, "start" is element -1 and "end" is element N
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  var start = {
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    key: null,
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    levels: 1,
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    upPtrs: [null],
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    downPtrs: [null],
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    downSkips: [1],
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    downSkipWidths: [0]
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  };
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  var end = {
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    key: null,
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    levels: 1,
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    upPtrs: [null],
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    downPtrs: [null],
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    downSkips: [null],
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    downSkipWidths: [null]
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  };
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  var numNodes = 0;
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  var totalWidth = 0;
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  var keyToNodeMap = {};
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  start.downPtrs[0] = end;
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  end.upPtrs[0] = start;
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  // a "point" object at location x allows modifications immediately after the first
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  // x elements of the skiplist, such as multiple inserts or deletes.
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  // After an insert or delete using point P, the point is still valid and points
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  // to the same index in the skiplist.  Other operations with other points invalidate
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  // this point.
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  function _getPoint(targetLoc)
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  {
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    var numLevels = start.levels;
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    var lvl = numLevels - 1;
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    var i = -1,
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        ws = 0;
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    var nodes = new Array(numLevels);
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    var idxs = new Array(numLevels);
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    var widthSkips = new Array(numLevels);
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    nodes[lvl] = start;
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    idxs[lvl] = -1;
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    widthSkips[lvl] = 0;
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    while (lvl >= 0)
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    {
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      var n = nodes[lvl];
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      while (n.downPtrs[lvl] && (i + n.downSkips[lvl] < targetLoc))
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      {
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        i += n.downSkips[lvl];
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        ws += n.downSkipWidths[lvl];
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        n = n.downPtrs[lvl];
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      }
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      nodes[lvl] = n;
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      idxs[lvl] = i;
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      widthSkips[lvl] = ws;
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      lvl--;
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      if (lvl >= 0)
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      {
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        nodes[lvl] = n;
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      }
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    }
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    return {
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      nodes: nodes,
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      idxs: idxs,
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      loc: targetLoc,
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      widthSkips: widthSkips,
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      toString: function()
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      {
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        return "getPoint(" + targetLoc + ")";
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      }
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    };
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  }
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  function _getNodeAtOffset(targetOffset)
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  {
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    var i = 0;
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    var n = start;
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    var lvl = start.levels - 1;
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    while (lvl >= 0 && n.downPtrs[lvl])
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    {
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      while (n.downPtrs[lvl] && (i + n.downSkipWidths[lvl] <= targetOffset))
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      {
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        i += n.downSkipWidths[lvl];
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        n = n.downPtrs[lvl];
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      }
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      lvl--;
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    }
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    if (n === start) return (start.downPtrs[0] || null);
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    else if (n === end) return (targetOffset == totalWidth ? (end.upPtrs[0] || null) : null);
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    return n;
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  }
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  function _entryWidth(e)
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  {
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    return (e && e.width) || 0;
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  }
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  function _insertKeyAtPoint(point, newKey, entry)
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  {
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    var p = PROFILER("insertKey", false);
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    var newNode = {
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      key: newKey,
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      levels: 0,
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      upPtrs: [],
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      downPtrs: [],
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      downSkips: [],
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      downSkipWidths: []
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    };
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    p.mark("donealloc");
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    var pNodes = point.nodes;
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    var pIdxs = point.idxs;
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    var pLoc = point.loc;
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    var widthLoc = point.widthSkips[0] + point.nodes[0].downSkipWidths[0];
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    var newWidth = _entryWidth(entry);
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    p.mark("loop1");
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    while (newNode.levels == 0 || Math.random() < 0.01)
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    {
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      var lvl = newNode.levels;
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      newNode.levels++;
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      if (lvl == pNodes.length)
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      {
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        // assume we have just passed the end of point.nodes, and reached one level greater
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        // than the skiplist currently supports
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        pNodes[lvl] = start;
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        pIdxs[lvl] = -1;
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        start.levels++;
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        end.levels++;
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        start.downPtrs[lvl] = end;
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        end.upPtrs[lvl] = start;
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        start.downSkips[lvl] = numNodes + 1;
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        start.downSkipWidths[lvl] = totalWidth;
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        point.widthSkips[lvl] = 0;
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      }
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      var me = newNode;
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      var up = pNodes[lvl];
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      var down = up.downPtrs[lvl];
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      var skip1 = pLoc - pIdxs[lvl];
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      var skip2 = up.downSkips[lvl] + 1 - skip1;
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      up.downSkips[lvl] = skip1;
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      up.downPtrs[lvl] = me;
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      me.downSkips[lvl] = skip2;
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      me.upPtrs[lvl] = up;
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      me.downPtrs[lvl] = down;
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      down.upPtrs[lvl] = me;
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      var widthSkip1 = widthLoc - point.widthSkips[lvl];
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      var widthSkip2 = up.downSkipWidths[lvl] + newWidth - widthSkip1;
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      up.downSkipWidths[lvl] = widthSkip1;
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      me.downSkipWidths[lvl] = widthSkip2;
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    }
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    p.mark("loop2");
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    p.literal(pNodes.length, "PNL");
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    for (var lvl = newNode.levels; lvl < pNodes.length; lvl++)
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    {
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      var up = pNodes[lvl];
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      up.downSkips[lvl]++;
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      up.downSkipWidths[lvl] += newWidth;
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    }
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    p.mark("map");
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    keyToNodeMap['$KEY$' + newKey] = newNode;
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    numNodes++;
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    totalWidth += newWidth;
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    p.end();
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  }
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  function _getNodeAtPoint(point)
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  {
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    return point.nodes[0].downPtrs[0];
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  }
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  function _incrementPoint(point)
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  {
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    point.loc++;
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    for (var i = 0; i < point.nodes.length; i++)
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    {
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      if (point.idxs[i] + point.nodes[i].downSkips[i] < point.loc)
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      {
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        point.idxs[i] += point.nodes[i].downSkips[i];
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        point.widthSkips[i] += point.nodes[i].downSkipWidths[i];
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        point.nodes[i] = point.nodes[i].downPtrs[i];
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      }
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    }
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  }
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  function _deleteKeyAtPoint(point)
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  {
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    var elem = point.nodes[0].downPtrs[0];
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    var elemWidth = _entryWidth(elem.entry);
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    for (var i = 0; i < point.nodes.length; i++)
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    {
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      if (i < elem.levels)
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      {
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        var up = elem.upPtrs[i];
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        var down = elem.downPtrs[i];
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        var totalSkip = up.downSkips[i] + elem.downSkips[i] - 1;
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        up.downPtrs[i] = down;
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        down.upPtrs[i] = up;
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        up.downSkips[i] = totalSkip;
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        var totalWidthSkip = up.downSkipWidths[i] + elem.downSkipWidths[i] - elemWidth;
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        up.downSkipWidths[i] = totalWidthSkip;
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      }
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      else
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      {
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        var up = point.nodes[i];
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        var down = up.downPtrs[i];
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        up.downSkips[i]--;
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        up.downSkipWidths[i] -= elemWidth;
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      }
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    }
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    delete keyToNodeMap['$KEY$' + elem.key];
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    numNodes--;
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    totalWidth -= elemWidth;
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  }
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  function _propagateWidthChange(node)
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  {
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    var oldWidth = node.downSkipWidths[0];
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    var newWidth = _entryWidth(node.entry);
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    var widthChange = newWidth - oldWidth;
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    var n = node;
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    var lvl = 0;
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    while (lvl < n.levels)
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    {
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      n.downSkipWidths[lvl] += widthChange;
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      lvl++;
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      while (lvl >= n.levels && n.upPtrs[lvl - 1])
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      {
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        n = n.upPtrs[lvl - 1];
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      }
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    }
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    totalWidth += widthChange;
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  }
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  function _getNodeIndex(node, byWidth)
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  {
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    var dist = (byWidth ? 0 : -1);
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    var n = node;
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    while (n !== start)
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    {
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      var lvl = n.levels - 1;
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      n = n.upPtrs[lvl];
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      if (byWidth) dist += n.downSkipWidths[lvl];
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      else dist += n.downSkips[lvl];
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    }
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    return dist;
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  }
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/*function _debugToString() {
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    var array = [start];
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    while (array[array.length-1] !== end) {
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      array[array.length] = array[array.length-1].downPtrs[0];
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    }
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    function getIndex(node) {
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      if (!node) return null;
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      for(var i=0;i<array.length;i++) {
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	if (array[i] === node)
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	  return i-1;
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      }
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      return false;
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    }
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    var processedArray = map(array, function(node) {
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      var x = {key:node.key, levels: node.levels, downSkips: node.downSkips,
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	upPtrs: map(node.upPtrs, getIndex), downPtrs: map(node.downPtrs, getIndex),
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	downSkipWidths: node.downSkipWidths};
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      return x;
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    });
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    return map(processedArray, function (x) { return x.toSource(); }).join("\n");
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  }*/
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  function _getNodeByKey(key)
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  {
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    return keyToNodeMap['$KEY$' + key];
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  }
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  // Returns index of first entry such that entryFunc(entry) is truthy,
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  // or length() if no such entry.  Assumes all falsy entries come before
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  // all truthy entries.
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  function _search(entryFunc)
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  {
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    var low = start;
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    var lvl = start.levels - 1;
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    var lowIndex = -1;
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    function f(node)
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    {
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      if (node === start) return false;
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      else if (node === end) return true;
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      else return entryFunc(node.entry);
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    }
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    while (lvl >= 0)
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    {
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      var nextLow = low.downPtrs[lvl];
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      while (!f(nextLow))
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      {
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        lowIndex += low.downSkips[lvl];
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        low = nextLow;
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        nextLow = low.downPtrs[lvl];
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      }
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      lvl--;
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    }
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    return lowIndex + 1;
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  }
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/*
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The skip-list contains "entries", JavaScript objects that each must have a unique "key" property
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that is a string.
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*/
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  var self = {
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    length: function()
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    {
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      return numNodes;
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    },
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    atIndex: function(i)
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    {
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      if (i < 0) console.warn("atIndex(" + i + ")");
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      if (i >= numNodes) console.warn("atIndex(" + i + ">=" + numNodes + ")");
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      return _getNodeAtPoint(_getPoint(i)).entry;
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    },
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    // differs from Array.splice() in that new elements are in an array, not varargs
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    splice: function(start, deleteCount, newEntryArray)
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    {
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      if (start < 0) console.warn("splice(" + start + ", ...)");
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      if (start + deleteCount > numNodes)
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      {
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        console.warn("splice(" + start + ", " + deleteCount + ", ...), N=" + numNodes);
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        console.warn("%s %s %s", typeof start, typeof deleteCount, typeof numNodes);
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        console.trace();
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      }
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      if (!newEntryArray) newEntryArray = [];
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      var pt = _getPoint(start);
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      for (var i = 0; i < deleteCount; i++)
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      {
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        _deleteKeyAtPoint(pt);
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      }
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      for (var i = (newEntryArray.length - 1); i >= 0; i--)
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      {
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        var entry = newEntryArray[i];
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        _insertKeyAtPoint(pt, entry.key, entry);
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        var node = _getNodeByKey(entry.key);
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        node.entry = entry;
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      }
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    },
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    next: function(entry)
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    {
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      return _getNodeByKey(entry.key).downPtrs[0].entry || null;
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    },
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    prev: function(entry)
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    {
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      return _getNodeByKey(entry.key).upPtrs[0].entry || null;
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    },
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    push: function(entry)
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    {
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      self.splice(numNodes, 0, [entry]);
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    },
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    slice: function(start, end)
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    {
 | 
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      // act like Array.slice()
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						|
      if (start === undefined) start = 0;
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      else if (start < 0) start += numNodes;
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      if (end === undefined) end = numNodes;
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      else if (end < 0) end += numNodes;
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 | 
						|
      if (start < 0) start = 0;
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      if (start > numNodes) start = numNodes;
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						|
      if (end < 0) end = 0;
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      if (end > numNodes) end = numNodes;
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 | 
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      dmesg(String([start, end, numNodes]));
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      if (end <= start) return [];
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      var n = self.atIndex(start);
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      var array = [n];
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      for (var i = 1; i < (end - start); i++)
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      {
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        n = self.next(n);
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        array.push(n);
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      }
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      return array;
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    },
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    atKey: function(key)
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    {
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      return _getNodeByKey(key).entry;
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    },
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    indexOfKey: function(key)
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    {
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      return _getNodeIndex(_getNodeByKey(key));
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    },
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						|
    indexOfEntry: function(entry)
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						|
    {
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      return self.indexOfKey(entry.key);
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    },
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						|
    containsKey: function(key)
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						|
    {
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      return !!(_getNodeByKey(key));
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    },
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						|
    // gets the last entry starting at or before the offset
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						|
    atOffset: function(offset)
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    {
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      return _getNodeAtOffset(offset).entry;
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    },
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    keyAtOffset: function(offset)
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    {
 | 
						|
      return self.atOffset(offset).key;
 | 
						|
    },
 | 
						|
    offsetOfKey: function(key)
 | 
						|
    {
 | 
						|
      return _getNodeIndex(_getNodeByKey(key), true);
 | 
						|
    },
 | 
						|
    offsetOfEntry: function(entry)
 | 
						|
    {
 | 
						|
      return self.offsetOfKey(entry.key);
 | 
						|
    },
 | 
						|
    setEntryWidth: function(entry, width)
 | 
						|
    {
 | 
						|
      entry.width = width;
 | 
						|
      _propagateWidthChange(_getNodeByKey(entry.key));
 | 
						|
    },
 | 
						|
    totalWidth: function()
 | 
						|
    {
 | 
						|
      return totalWidth;
 | 
						|
    },
 | 
						|
    offsetOfIndex: function(i)
 | 
						|
    {
 | 
						|
      if (i < 0) return 0;
 | 
						|
      if (i >= numNodes) return totalWidth;
 | 
						|
      return self.offsetOfEntry(self.atIndex(i));
 | 
						|
    },
 | 
						|
    indexOfOffset: function(offset)
 | 
						|
    {
 | 
						|
      if (offset <= 0) return 0;
 | 
						|
      if (offset >= totalWidth) return numNodes;
 | 
						|
      return self.indexOfEntry(self.atOffset(offset));
 | 
						|
    },
 | 
						|
    search: function(entryFunc)
 | 
						|
    {
 | 
						|
      return _search(entryFunc);
 | 
						|
    },
 | 
						|
    //debugToString: _debugToString,
 | 
						|
    debugGetPoint: _getPoint,
 | 
						|
    debugDepth: function()
 | 
						|
    {
 | 
						|
      return start.levels;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return self;
 | 
						|
}
 | 
						|
 | 
						|
exports.newSkipList = newSkipList;
 |