element-web/src/stores/VideoChannelStore.ts
Robin 6e86a14cc9
Show a lobby screen in video rooms (#8287)
* Show a lobby screen in video rooms

* Add connecting state

* Test VideoRoomView

* Test VideoLobby

* Get the local video stream with useAsyncMemo

* Clean up code review nits

* Explicitly state what !important is overriding

* Use spacing variables

* Wait for video channel messaging

* Update join button copy

* Show frame on both the lobby and widget

* Force dark theme for video lobby

* Wait for the widget to be ready

* Make VideoChannelStore constructor private

* Allow video lobby to shrink

* Add invite button to video room header

* Show connected members on lobby screen

* Make avatars in video lobby clickable

* Increase video channel store timeout

* Fix Jitsi Meet getting wedged on startup in Chrome and Safari

* Revert "Fix Jitsi Meet getting wedged on startup in Chrome and Safari"

This reverts commit 9f77b8c227c1a5bffa5d91b0c48bf3bbc44d4cec.

* Disable device buttons while connecting

* Factor RoomFacePile into a separate file

* Fix i18n lint

* Fix switching video channels while connected

* Properly limit number of connected members in face pile

* Fix CSS lint
2022-04-20 11:03:33 -04:00

237 lines
8.8 KiB
TypeScript

/*
Copyright 2022 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import EventEmitter from "events";
import { ClientWidgetApi, IWidgetApiRequest } from "matrix-widget-api";
import defaultDispatcher from "../dispatcher/dispatcher";
import { ActionPayload } from "../dispatcher/payloads";
import { ElementWidgetActions } from "./widgets/ElementWidgetActions";
import { WidgetMessagingStore, WidgetMessagingStoreEvent } from "./widgets/WidgetMessagingStore";
import {
VIDEO_CHANNEL_MEMBER,
IVideoChannelMemberContent,
getVideoChannel,
} from "../utils/VideoChannelUtils";
import { timeout } from "../utils/promise";
import WidgetUtils from "../utils/WidgetUtils";
import { AsyncStoreWithClient } from "./AsyncStoreWithClient";
export enum VideoChannelEvent {
StartConnect = "start_connect",
Connect = "connect",
Disconnect = "disconnect",
Participants = "participants",
}
export interface IJitsiParticipant {
avatarURL: string;
displayName: string;
formattedDisplayName: string;
participantId: string;
}
const TIMEOUT_MS = 16000;
// Wait until an event is emitted satisfying the given predicate
const waitForEvent = async (emitter: EventEmitter, event: string, pred: (...args) => boolean = () => true) => {
let listener;
const wait = new Promise<void>(resolve => {
listener = (...args) => { if (pred(...args)) resolve(); };
emitter.on(event, listener);
});
const timedOut = await timeout(wait, false, TIMEOUT_MS) === false;
emitter.off(event, listener);
if (timedOut) throw new Error("Timed out");
};
/*
* Holds information about the currently active video channel.
*/
export default class VideoChannelStore extends AsyncStoreWithClient<null> {
private static _instance: VideoChannelStore;
public static get instance(): VideoChannelStore {
if (!VideoChannelStore._instance) {
VideoChannelStore._instance = new VideoChannelStore();
}
return VideoChannelStore._instance;
}
private constructor() {
super(defaultDispatcher);
}
protected async onAction(payload: ActionPayload): Promise<void> {
// nothing to do
}
private activeChannel: ClientWidgetApi;
private _roomId: string;
public get roomId(): string { return this._roomId; }
private set roomId(value: string) { this._roomId = value; }
private _connected = false;
public get connected(): boolean { return this._connected; }
private set connected(value: boolean) { this._connected = value; }
private _participants: IJitsiParticipant[] = [];
public get participants(): IJitsiParticipant[] { return this._participants; }
private set participants(value: IJitsiParticipant[]) { this._participants = value; }
public connect = async (roomId: string, audioDevice: MediaDeviceInfo, videoDevice: MediaDeviceInfo) => {
if (this.activeChannel) await this.disconnect();
const jitsi = getVideoChannel(roomId);
if (!jitsi) throw new Error(`No video channel in room ${roomId}`);
const jitsiUid = WidgetUtils.getWidgetUid(jitsi);
const messagingStore = WidgetMessagingStore.instance;
let messaging = messagingStore.getMessagingForUid(jitsiUid);
if (!messaging) {
// The widget might still be initializing, so wait for it
try {
await waitForEvent(
messagingStore,
WidgetMessagingStoreEvent.StoreMessaging,
(uid: string, widgetApi: ClientWidgetApi) => {
if (uid === jitsiUid) {
messaging = widgetApi;
return true;
}
return false;
},
);
} catch (e) {
throw new Error(`Failed to bind video channel in room ${roomId}: ${e}`);
}
}
if (!messagingStore.isWidgetReady(jitsiUid)) {
// Wait for the widget to be ready to receive our join event
try {
await waitForEvent(
messagingStore,
WidgetMessagingStoreEvent.WidgetReady,
(uid: string) => uid === jitsiUid,
);
} catch (e) {
throw new Error(`Video channel in room ${roomId} never became ready: ${e}`);
}
}
this.activeChannel = messaging;
this.roomId = roomId;
// Participant data will come down the event pipeline quickly, so prepare in advance
messaging.on(`action:${ElementWidgetActions.CallParticipants}`, this.onParticipants);
this.emit(VideoChannelEvent.StartConnect, roomId);
// Actually perform the join
const waitForJoin = waitForEvent(
messaging,
`action:${ElementWidgetActions.JoinCall}`,
(ev: CustomEvent<IWidgetApiRequest>) => {
this.ack(ev);
return true;
},
);
messaging.transport.send(ElementWidgetActions.JoinCall, {
audioDevice: audioDevice?.label,
videoDevice: videoDevice?.label,
});
try {
await waitForJoin;
} catch (e) {
// If it timed out, clean up our advance preparations
this.activeChannel = null;
this.roomId = null;
messaging.off(`action:${ElementWidgetActions.CallParticipants}`, this.onParticipants);
this.emit(VideoChannelEvent.Disconnect, roomId);
throw new Error(`Failed to join call in room ${roomId}: ${e}`);
}
this.connected = true;
messaging.once(`action:${ElementWidgetActions.HangupCall}`, this.onHangup);
this.emit(VideoChannelEvent.Connect, roomId);
// Tell others that we're connected, by adding our device to room state
this.updateDevices(roomId, devices => Array.from(new Set(devices).add(this.matrixClient.getDeviceId())));
};
public disconnect = async () => {
if (!this.activeChannel) throw new Error("Not connected to any video channel");
const waitForDisconnect = waitForEvent(this, VideoChannelEvent.Disconnect);
this.activeChannel.transport.send(ElementWidgetActions.HangupCall, {});
try {
await waitForDisconnect; // onHangup cleans up for us
} catch (e) {
throw new Error(`Failed to hangup call in room ${this.roomId}: ${e}`);
}
};
private ack = (ev: CustomEvent<IWidgetApiRequest>) => {
// Even if we don't have a reply to a given widget action, we still need
// to give the widget API something to acknowledge receipt
this.activeChannel.transport.reply(ev.detail, {});
};
private updateDevices = async (roomId: string, fn: (devices: string[]) => string[]) => {
const room = this.matrixClient.getRoom(roomId);
const devicesState = room.currentState.getStateEvents(VIDEO_CHANNEL_MEMBER, this.matrixClient.getUserId());
const devices = devicesState?.getContent<IVideoChannelMemberContent>()?.devices ?? [];
await this.matrixClient.sendStateEvent(
roomId, VIDEO_CHANNEL_MEMBER, { devices: fn(devices) }, this.matrixClient.getUserId(),
);
};
private onHangup = async (ev: CustomEvent<IWidgetApiRequest>) => {
this.ack(ev);
this.activeChannel.off(`action:${ElementWidgetActions.HangupCall}`, this.onHangup);
this.activeChannel.off(`action:${ElementWidgetActions.CallParticipants}`, this.onParticipants);
const roomId = this.roomId;
this.activeChannel = null;
this.roomId = null;
this.connected = false;
this.participants = [];
this.emit(VideoChannelEvent.Disconnect, roomId);
// Tell others that we're disconnected, by removing our device from room state
await this.updateDevices(roomId, devices => {
const devicesSet = new Set(devices);
devicesSet.delete(this.matrixClient.getDeviceId());
return Array.from(devicesSet);
});
};
private onParticipants = (ev: CustomEvent<IWidgetApiRequest>) => {
this.participants = ev.detail.data.participants as IJitsiParticipant[];
this.emit(VideoChannelEvent.Participants, this.roomId, ev.detail.data.participants);
this.ack(ev);
};
}