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Don't lose invites when multiple are pending
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@ -477,7 +477,9 @@ class RoomListStore extends Store {
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room, category, this._state.lists[key], listsClone[key], lastTimestamp);
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if (!pushedEntry) {
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if (listsClone[key].length === 0) {
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// Special case invites: they don't really have timelines and can easily get lost when
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// the user has multiple pending invites. Pushing them is the least worst option.
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if (listsClone[key].length === 0 || key === "im.vector.fake.invite") {
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listsClone[key].push({room, category});
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insertedIntoTags.push(key);
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} else {
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