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Use the same requestAnimationFrame as confetti
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@ -67,10 +67,7 @@ export default class Fireworks implements ICanvasEffect {
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}
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}
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private context: CanvasRenderingContext2D | null = null;
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private context: CanvasRenderingContext2D | null = null;
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private supportsAnimationFrame = window.requestAnimationFrame ||
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private supportsAnimationFrame = window.requestAnimationFrame;
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function(callback) {
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window.setTimeout(callback, 1000/60);
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};
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private particles: Array<FireworksParticle> = [];
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private particles: Array<FireworksParticle> = [];
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public isRunning: boolean;
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public isRunning: boolean;
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