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Split out badge
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42
src/badge.ts
Normal file
42
src/badge.ts
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@ -0,0 +1,42 @@
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import { app, ipcMain, type IpcMainEvent, nativeImage } from "electron";
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import { _t } from "./language-helper.js";
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// Handles calculating the correct "badge" for the window, for notifications and error states.
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// Tray icon updates are handled in tray.ts
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if (process.platform === "win32") {
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// We only use setOverlayIcon on Windows as it's only supported on that platform, but has good support
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// from all the Windows variants we support.
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// https://www.electronjs.org/docs/latest/api/browser-window#winsetoverlayiconoverlay-description-windows
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ipcMain.on(
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"setBadgeCount",
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function (_ev: IpcMainEvent, count: number, imageBuffer?: Buffer, isError?: boolean): void {
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if (count === 0) {
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// Flash frame is set to true in ipc.ts "loudNotification"
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global.mainWindow?.flashFrame(false);
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}
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if (imageBuffer) {
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global.mainWindow?.setOverlayIcon(
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nativeImage.createFromBuffer(Buffer.from(imageBuffer)),
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isError
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? _t("icon_overlay|description_error")
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: _t("icon_overlay|description_notifications", { count }),
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);
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} else {
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global.mainWindow?.setOverlayIcon(null, "");
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}
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},
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);
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} else {
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// only set badgeCount on Mac/Linux, the docs say that only those platforms support it but turns out Electron
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// has some Windows support too, and in some Windows environments this leads to two badges rendering atop
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// each other. See https://github.com/vector-im/element-web/issues/16942
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ipcMain.on("setBadgeCount", function (_ev: IpcMainEvent, count: number): void {
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if (count === 0) {
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// Flash frame is set to true in ipc.ts "loudNotification"
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global.mainWindow?.flashFrame(false);
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}
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app.badgeCount = count;
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});
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}
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@ -23,6 +23,7 @@ import minimist from "minimist";
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import "./ipc.js";
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import "./seshat.js";
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import "./settings.js";
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import "./badge.js";
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import * as tray from "./tray.js";
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import Store from "./store.js";
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import { buildMenuTemplate } from "./vectormenu.js";
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