dns/_examples/funkensturm/funkensturm.go
Miek Gieben c96b7f978b use fmt
2011-01-23 17:55:01 +01:00

222 lines
5.7 KiB
Go

/*
* Funkensturm
* Miek Gieben <miek@miek.nl> (c) 2011
* GPLv2
*/
package main
import (
"os"
"flag"
"net"
"fmt"
"dns"
"dns/resolver"
"dns/responder"
"os/signal"
)
// Setup a responder takes takes care of the incoming queries.
type server responder.Server
// Setup a initial resolver for sending the queries somewhere else.
var qr chan resolver.Msg
// The configuration of Funkensturm
var f *Funkensturm
// Where does the packet come from?
// IN: initial packet received by the Responder
// any modifications here will reflect what kind of
// pkt is sent through. Normally there is no modification here.
// OUT: pkt as received back from a server. Modifications here will reflect
// how the packet is send back to the original requester.
const (
IN = iota // set when receiving a packet
OUT // set when sending a packet
OR // chain match functions with logical or
AND // chain match functions with logical and
)
// A Match function is used on a DNS packet and
// returns (a possibly modified) DNS packet. It should
// return true when the packets matches the criteria set in
// the function.
// Op is used in chaining Match-functions together
type Match struct {
Op int // boolean op: OR, AND
Func func(*dns.Msg, int) (*dns.Msg, bool)
}
// An action is something that is done with a packet. Funkensturm
// does not impose any restriction on what this can be, except that
// is must remain a valid DNS packet.
type Action struct {
Func func(*dns.Msg, bool) *dns.Msg
}
// A complete config for Funkensturm. All matches in the Matches slice are
// chained together: incoming dns.Msg -> Match[0] -> dns.Msg -> Match[1] -> dns.Msg -> ...
// The dns.Msg output of Match[n] is the input for Match[n+1].
//
// The final outcome (does a packet match or not?) is calculated as follows:
// true Match[0].Op Match[0].Func() Match[1].Op Match[1].Func() ...
// The result of this macthing is given to the action function(s). They can then
// decide what to do with a packet in the 'true' and in the 'false' case.
type Funkensturm struct {
Setup func() bool // Inital setup (for extra resolvers, or loading keys, or ...)
Matches []Match // Match- and modify functions
Actions []Action // What to do with the packets
}
// No matter what, we refuse to answer request with the response bit set.
func doFunkensturm(i []byte) ([]byte, os.Error) {
pkt := new(dns.Msg)
if !pkt.Unpack(i) {
return nil, &dns.Error{Error: "Unpacking packet failed"}
}
if *verbose {
fmt.Printf(">>>>>> ORIGINAL INCOMING\n")
fmt.Printf("%v\n", pkt)
}
if pkt.MsgHdr.Response == true {
return nil, &dns.Error{Error: "Response bit set, not replying"}
}
// Loop through the Match* functions and decide what to do
// Note the packet can be changed by these function, this
// change is cumulative.
ok, ok1 := true, true
pkt1 := pkt
for _, m := range f.Matches {
pkt1, ok1 = m.Func(pkt1, IN)
switch m.Op {
case AND:
ok = ok && ok1
case OR:
ok = ok || ok1
}
}
if *verbose {
fmt.Printf(">>>>>> MODIFIED INCOMING\n")
fmt.Printf("%v\n", pkt1)
}
// Loop through the Actions.Func* and do something with the
// packet. Note there can only be one returned packet.
// We use 'ok' to signal what the above match did: true or false
var resultpkt *dns.Msg
for _, a := range f.Actions {
resultpkt = a.Func(pkt1, ok)
}
if resultpkt == nil {
return nil, &dns.Error{Error: "Action function returned nil packet"}
}
if *verbose {
fmt.Printf(">>>>>> ORIGINAL OUTGOING\n")
fmt.Printf("%v\n", resultpkt)
}
// loop again for matching, but now with OUT, this is done
// for some last minute packet changing. Note the boolean return
// code isn't used any more, i.e No more actions are allowed
// anymore
pkt1 = resultpkt
for _, m := range f.Matches {
pkt1, _ = m.Func(pkt1, OUT)
}
if *verbose {
fmt.Printf(">>>>>> MODIFIED OUTGOING\n")
fmt.Printf("%v\n", pkt1)
}
out, ok1 := pkt1.Pack()
if !ok1 {
return nil, &dns.Error{Error: "Packing packet failed"}
}
// Some final byte changing function here?
return out, nil
}
func (s *server) ResponderUDP(c *net.UDPConn, a net.Addr, i []byte) {
out, err := doFunkensturm(i)
if err != nil {
fmt.Fprintf(os.Stderr, "Error: %s\n", err.String())
return
}
if out != nil {
responder.SendUDP(out, c, a)
}
// nothing is send back
}
func (s *server) ResponderTCP(c *net.TCPConn, i []byte) {
out, err := doFunkensturm(i)
if err != nil {
fmt.Fprintf(os.Stderr, "Error: %s\n", err.String())
return
}
if out != nil {
responder.SendTCP(out, c)
}
// nothing is send back
}
var verbose *bool
func main() {
var sserver *string = flag.String("sserver", "127.0.0.1", "Set the listener address")
var sport *string = flag.String("sport", "8053", "Set the listener port")
var rserver *string = flag.String("rserver", "127.0.0.1", "Remote server address")
// multiple rservers??
var rport *string = flag.String("rpost", "53", "Remote server port to forward queries to")
verbose = flag.Bool("verbose", false, "Print packet as the flow through") // needs to be global
flag.Usage = func() {
fmt.Fprintf(os.Stderr, "Usage: %s\n", os.Args[0])
flag.PrintDefaults()
}
flag.Parse()
f = funkensturm()
ok := f.Setup()
if !ok {
fmt.Fprintf(os.Stderr, "Setup failed")
return
}
// The resolver
r := new(resolver.Resolver)
r.Servers = []string{*rserver}
r.Port = *rport
qr = r.NewQuerier() // connect to global qr
// The responder
s := new(responder.Server)
s.Address = *sserver
s.Port = *sport
var srv *server
rs := make(chan bool)
go s.NewResponder(srv, rs)
forever:
for {
// Wait for a signal to stop
select {
case <-signal.Incoming:
println("Signal received, stopping")
break forever
}
}
rs <- true // shutdown responder and resolver
qr <- resolver.Msg{}
<-rs // wait for confirmation
<-qr
}