dns/udp_windows.go
Andrew Brampton dadd480c0d Refactored the udp*.go files, to remove redundancy, and to make them compile for Go on App Engine. (#451)
App Engine even though is Linux, does not allow referencing the syscall package. Thus I reorganised
the udp*.go files a little to make this work. As best I can the functionality is unchanged, and all
this continues to compiles on darwin, linux, windows, plan9 and appengine.

Namely:
* Moved all Linux specific code from udp.go into udp_linux.go (e.g setUDPSocketOptions)
* Deleted udp_plan9.go which was almost a copy of udp.go.
* Added build tags to stop appengine using the linux build, and instead using the udp_other.go.
2017-02-13 09:42:34 +00:00

30 lines
760 B
Go

// +build windows
package dns
import "net"
type SessionUDP struct {
raddr *net.UDPAddr
}
func (s *SessionUDP) RemoteAddr() net.Addr { return s.raddr }
// ReadFromSessionUDP acts just like net.UDPConn.ReadFrom(), but returns a session object instead of a
// net.UDPAddr.
func ReadFromSessionUDP(conn *net.UDPConn, b []byte) (int, *SessionUDP, error) {
n, raddr, err := conn.ReadFrom(b)
if err != nil {
return n, nil, err
}
session := &SessionUDP{raddr.(*net.UDPAddr)}
return n, session, err
}
// WriteToSessionUDP acts just like net.UDPConn.WritetTo(), but uses a *SessionUDP instead of a net.Addr.
func WriteToSessionUDP(conn *net.UDPConn, b []byte, session *SessionUDP) (int, error) {
n, err := conn.WriteTo(b, session.raddr)
return n, err
}