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client.Retry does not do anything
Remove from the struct as it was not implemented.
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@ -32,7 +32,6 @@ type reply struct {
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// Client is usable for sending queries.
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// Client is usable for sending queries.
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type Client struct {
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type Client struct {
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Net string // if "tcp" a TCP query will be initiated, otherwise an UDP one (default is "" for UDP)
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Net string // if "tcp" a TCP query will be initiated, otherwise an UDP one (default is "" for UDP)
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Retry bool // retry with TCP
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ReadTimeout time.Duration // the net.Conn.SetReadTimeout value for new connections (ns), defaults to 2 * 1e9
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ReadTimeout time.Duration // the net.Conn.SetReadTimeout value for new connections (ns), defaults to 2 * 1e9
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WriteTimeout time.Duration // the net.Conn.SetWriteTimeout value for new connections (ns), defaults to 2 * 1e9
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WriteTimeout time.Duration // the net.Conn.SetWriteTimeout value for new connections (ns), defaults to 2 * 1e9
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TsigSecret map[string]string // secret(s) for Tsig map[<zonename>]<base64 secret>, zonename must be fully qualified
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TsigSecret map[string]string // secret(s) for Tsig map[<zonename>]<base64 secret>, zonename must be fully qualified
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