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https://gitlab.alpinelinux.org/alpine/aports.git
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27 lines
1010 B
Diff
27 lines
1010 B
Diff
Fix compilation with builtin_glslang=false
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Ref https://github.com/godotengine/godot/pull/93478
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Ref https://github.com/godotengine/godot/pull/93471
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--- a/modules/glslang/register_types.cpp
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+++ b/modules/glslang/register_types.cpp
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@@ -33,7 +33,6 @@
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#include "core/config/engine.h"
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#include "servers/rendering/rendering_device.h"
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-#include <glslang/Include/Types.h>
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#include <glslang/Public/ResourceLimits.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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--- a/platform/linuxbsd/detect.py
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+++ b/platform/linuxbsd/detect.py
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@@ -480,7 +480,7 @@ def configure(env: "SConsEnvironment"):
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env.ParseConfig("pkg-config vulkan --cflags --libs")
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if not env["builtin_glslang"]:
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# No pkgconfig file so far, hardcode expected lib name.
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- env.Append(LIBS=["glslang", "SPIRV"])
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+ env.Append(LIBS=["glslang", "SPIRV", "glslang-default-resource-limits"])
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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