timer: Add ringing and counter

The timer app issues a short buzz once and then disappears. There is no
trace left that the timer finished or how long ago. This change makes
the motor start ringing and presents a timer counter.

The timer stops buzzing after 10 seconds, and finally resets after
1 minute.
This commit is contained in:
Victor Kareh 2024-01-08 10:02:45 -05:00 committed by JF
parent 7128fc045d
commit 54f20ff4cb
7 changed files with 58 additions and 13 deletions

View File

@ -34,6 +34,10 @@ void MotorController::StopRinging() {
nrf_gpio_pin_set(PinMap::Motor);
}
bool MotorController::IsRinging() {
return (xTimerIsTimerActive(longVib) == pdTRUE);
}
void MotorController::StopMotor(TimerHandle_t /*xTimer*/) {
nrf_gpio_pin_set(PinMap::Motor);
}

View File

@ -15,6 +15,7 @@ namespace Pinetime {
void RunForDuration(uint8_t motorDuration);
void StartRinging();
void StopRinging();
bool IsRinging();
private:
static void Ring(TimerHandle_t xTimer);

View File

@ -41,3 +41,7 @@ void Timer::StopTimer() {
bool Timer::IsRunning() {
return (xTimerIsTimerActive(timer) == pdTRUE);
}
void Timer::ResetExpiredTime() {
triggered = false;
}

View File

@ -25,6 +25,8 @@ namespace Pinetime {
bool IsRunning();
void ResetExpiredTime();
private:
TimerHandle_t timer;
TickType_t expiry;

View File

@ -368,19 +368,21 @@ void DisplayApp::Refresh() {
case Messages::NewNotification:
LoadNewScreen(Apps::NotificationsPreview, DisplayApp::FullRefreshDirections::Down);
break;
case Messages::TimerDone:
case Messages::TimerDone: {
if (state != States::Running) {
PushMessageToSystemTask(System::Messages::GoToRunning);
}
if (currentApp == Apps::Timer) {
lv_disp_trig_activity(nullptr);
auto* timer = static_cast<Screens::Timer*>(currentScreen.get());
timer->Reset();
} else {
// Load timer app if not loaded
if (currentApp != Apps::Timer) {
LoadNewScreen(Apps::Timer, DisplayApp::FullRefreshDirections::Up);
}
motorController.RunForDuration(35);
// Set the timer to ringing mode
lv_disp_trig_activity(nullptr);
auto* timerScreen = static_cast<Screens::Timer*>(currentScreen.get());
timerScreen->SetTimerRinging();
motorController.StartRinging();
break;
}
case Messages::AlarmTriggered:
if (currentApp == Apps::Alarm) {
auto* alarm = static_cast<Screens::Alarm*>(currentScreen.get());

View File

@ -17,7 +17,8 @@ static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
}
}
Timer::Timer(Controllers::Timer& timerController) : timer {timerController} {
Timer::Timer(Controllers::Timer& timerController, Controllers::MotorController& motorController)
: timer {timerController}, motorController {motorController} {
lv_obj_t* colonLabel = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(colonLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
@ -62,7 +63,9 @@ Timer::Timer(Controllers::Timer& timerController) : timer {timerController} {
// Create the label as a child of the button so it stays centered by default
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
if (timer.IsRunning()) {
if (motorController.IsRinging()) {
SetTimerRinging();
} else if (timer.IsRunning()) {
SetTimerRunning();
} else {
SetTimerStopped();
@ -103,7 +106,17 @@ void Timer::UpdateMask() {
}
void Timer::Refresh() {
if (timer.IsRunning()) {
if (isRinging) {
DisplayTime();
// Stop buzzing after 10 seconds, but continue the counter
if (motorController.IsRinging() && displaySeconds.Get().count() > 10) {
motorController.StopRinging();
}
// Reset timer after 1 minute
if (displaySeconds.Get().count() > 60) {
Reset();
}
} else if (timer.IsRunning()) {
DisplayTime();
} else if (buttonPressing && xTaskGetTickCount() - pressTime > pdMS_TO_TICKS(150)) {
lv_label_set_text_static(txtPlayPause, "Reset");
@ -130,16 +143,30 @@ void Timer::SetTimerRunning() {
minuteCounter.HideControls();
secondCounter.HideControls();
lv_label_set_text_static(txtPlayPause, "Pause");
lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Colors::bgAlt);
}
void Timer::SetTimerStopped() {
isRinging = false;
minuteCounter.ShowControls();
secondCounter.ShowControls();
lv_label_set_text_static(txtPlayPause, "Start");
lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
}
void Timer::SetTimerRinging() {
isRinging = true;
minuteCounter.HideControls();
secondCounter.HideControls();
lv_label_set_text_static(txtPlayPause, "Reset");
lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
}
void Timer::ToggleRunning() {
if (timer.IsRunning()) {
if (isRinging) {
motorController.StopRinging();
Reset();
} else if (timer.IsRunning()) {
DisplayTime();
timer.StopTimer();
SetTimerStopped();
@ -152,6 +179,7 @@ void Timer::ToggleRunning() {
}
void Timer::Reset() {
timer.ResetExpiredTime();
DisplayTime();
SetTimerStopped();
}

View File

@ -1,6 +1,7 @@
#pragma once
#include "displayapp/screens/Screen.h"
#include "components/motor/MotorController.h"
#include "systemtask/SystemTask.h"
#include "displayapp/LittleVgl.h"
#include "displayapp/widgets/Counter.h"
@ -14,13 +15,14 @@ namespace Pinetime::Applications {
namespace Screens {
class Timer : public Screen {
public:
Timer(Controllers::Timer& timerController);
Timer(Controllers::Timer& timerController, Controllers::MotorController& motorController);
~Timer() override;
void Refresh() override;
void Reset();
void ToggleRunning();
void ButtonPressed();
void MaskReset();
void SetTimerRinging();
private:
void SetTimerRunning();
@ -28,6 +30,7 @@ namespace Pinetime::Applications {
void UpdateMask();
void DisplayTime();
Pinetime::Controllers::Timer& timer;
Pinetime::Controllers::MotorController& motorController;
lv_obj_t* btnPlayPause;
lv_obj_t* txtPlayPause;
@ -42,6 +45,7 @@ namespace Pinetime::Applications {
Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
bool buttonPressing = false;
bool isRinging = false;
lv_coord_t maskPosition = 0;
TickType_t pressTime = 0;
Utility::DirtyValue<std::chrono::seconds> displaySeconds;
@ -54,7 +58,7 @@ namespace Pinetime::Applications {
static constexpr const char* icon = Screens::Symbols::hourGlass;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Timer(controllers.timer);
return new Screens::Timer(controllers.timer, controllers.motorController);
};
static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {