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Add shorter/simpler weather condition options.
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@ -59,3 +59,26 @@ const char* Pinetime::Applications::Screens::Symbols::GetCondition(const Pinetim
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return "";
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}
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}
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const char* Pinetime::Applications::Screens::Symbols::GetSimpleCondition(const Pinetime::Controllers::SimpleWeatherService::Icons icon) {
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switch (icon) {
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case Pinetime::Controllers::SimpleWeatherService::Icons::Sun:
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return "Clear";
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudsSun:
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case Pinetime::Controllers::SimpleWeatherService::Icons::Clouds:
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case Pinetime::Controllers::SimpleWeatherService::Icons::BrokenClouds:
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return "Clouds";
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudShowerHeavy:
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return "Rain";
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudSunRain:
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return "Drizzle";
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case Pinetime::Controllers::SimpleWeatherService::Icons::Thunderstorm:
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return "Thunder";
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case Pinetime::Controllers::SimpleWeatherService::Icons::Snow:
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return "Snow";
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case Pinetime::Controllers::SimpleWeatherService::Icons::Smog:
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return "Mist";
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default:
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return "";
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}
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}
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@ -8,6 +8,7 @@ namespace Pinetime {
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namespace Symbols {
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const char* GetSymbol(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
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const char* GetCondition(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
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const char* GetSimpleCondition(const Pinetime::Controllers::SimpleWeatherService::Icons icon);
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}
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}
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}
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