Default inpaint engine changed to v2.6. You can still use inpaint engine v1 in dev tools. Fix some VRAM problems.
30 lines
1.2 KiB
Python
30 lines
1.2 KiB
Python
from fcbh.options import enable_args_parsing
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enable_args_parsing(False)
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import fcbh.cli_args as fcbh_cli
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fcbh_cli.parser.add_argument("--share", action='store_true', help="Set whether to share on Gradio.")
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fcbh_cli.parser.add_argument("--preset", type=str, default=None, help="Apply specified UI preset.")
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fcbh_cli.parser.add_argument("--language", type=str, default='default',
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help="Translate UI using json files in [language] folder. "
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"For example, [--language example] will use [language/example.json] for translation.")
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# For example, https://github.com/lllyasviel/Fooocus/issues/849
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fcbh_cli.parser.add_argument("--enable-smart-memory", action="store_true",
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help="Force loading models to vram when the unload can be avoided. "
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"Some Mac users may need this.")
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fcbh_cli.parser.set_defaults(
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disable_cuda_malloc=True,
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auto_launch=True,
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port=None
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)
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fcbh_cli.args = fcbh_cli.parser.parse_args()
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# (Disable by default because of issues like https://github.com/lllyasviel/Fooocus/issues/724)
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fcbh_cli.args.disable_smart_memory = not fcbh_cli.args.enable_smart_memory
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args = fcbh_cli.args
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